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General Tabletop Discussion
*TTRPGs General
PCs using their abilities - a favor to the party?
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<blockquote data-quote="Hussar" data-source="post: 3881541" data-attributes="member: 22779"><p>Elf Witch - potions are fantastic. But, what do you do after 10th level? A 3d8+3 potion isn't going to keep your barbarian alive when he's getting whacked by that giant for 100 points of damage every round. And, if he pulls back out of combat, the giant steps up and tees up on the next PC, who can't take that kind of punishment and dies.</p><p></p><p>All this so the cleric doesn't have to do what he's designed to do, ie heal people?</p><p></p><p>It's not like cleric as healer is something new. It's been around for a while. If you played clerics in earlier editions, what were your first four 1st level spells? Since there was no healing in levels 2 and 3, your 4th level spells were all healing spells as well.</p><p></p><p>I remember, as an experiment, in 2e I allowed clerics to be spontaneous casters. Anything that was in their spheres they could cast so long as they had slots left. 99% of the time, they cast EXACTLY the same spells as if they had had to memorize. There's just no real way around it. </p><p></p><p>Only the cleric can heal. Potions and healing sticks are fine after combat, but, again, that's a bandaid, not a solution. A party whose cleric never heals in combat is likely going to have a pretty high casualty rate.</p><p></p><p>Hobo - what did you do to get around having no healer?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3881541, member: 22779"] Elf Witch - potions are fantastic. But, what do you do after 10th level? A 3d8+3 potion isn't going to keep your barbarian alive when he's getting whacked by that giant for 100 points of damage every round. And, if he pulls back out of combat, the giant steps up and tees up on the next PC, who can't take that kind of punishment and dies. All this so the cleric doesn't have to do what he's designed to do, ie heal people? It's not like cleric as healer is something new. It's been around for a while. If you played clerics in earlier editions, what were your first four 1st level spells? Since there was no healing in levels 2 and 3, your 4th level spells were all healing spells as well. I remember, as an experiment, in 2e I allowed clerics to be spontaneous casters. Anything that was in their spheres they could cast so long as they had slots left. 99% of the time, they cast EXACTLY the same spells as if they had had to memorize. There's just no real way around it. Only the cleric can heal. Potions and healing sticks are fine after combat, but, again, that's a bandaid, not a solution. A party whose cleric never heals in combat is likely going to have a pretty high casualty rate. Hobo - what did you do to get around having no healer? [/QUOTE]
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PCs using their abilities - a favor to the party?
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