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PCs using their abilities - a favor to the party?
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<blockquote data-quote="Numion" data-source="post: 3887350" data-attributes="member: 124"><p>Well, I'd say playing a cleric who spends his spells on the offence and not on the defence is still doing his part, can be a valuable part of the team (much more valuable than a healer cleric) and be a team player.</p><p></p><p>To use the analogy "rogue who refuses to pick locks" or "fighter who doesn't want to tank the frontlines", I wouldn't automatically expect those things to happen automatically either. If the rogue is a former highway bandit who barely knows what a lock is and has no idea of picking one, I wouldn't expect him to do it, or expect the player to pump points in to it. Likewise, I wouldn't expect a fighter who's optimized for archery to tank in the frontlines.</p><p></p><p>In a similar way a cleric who's optimized for combat and not healing should be ok to kick ass in combat instead of healing. It's what the character is optimized to do, it's what it will do best, and it's not like he wasn't going to pull his weight in there. I mean, if the group had no problem letting me play a fighter who's always in the thick of combat, bashing in skulls, why wouldn't they allow me to make a cleric who's doing the same?</p><p></p><p>The group should make sure that each character <em>concept</em> is valid (no pacifists, no loners, no <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />s, etc..) and leave the <em>execution</em> of the concept to the player. If a melee tank who can't heal in combat is a viable concept, it shouldn't matter if whether the player uses the fighter class or the cleric class to execute that concept.</p></blockquote><p></p>
[QUOTE="Numion, post: 3887350, member: 124"] Well, I'd say playing a cleric who spends his spells on the offence and not on the defence is still doing his part, can be a valuable part of the team (much more valuable than a healer cleric) and be a team player. To use the analogy "rogue who refuses to pick locks" or "fighter who doesn't want to tank the frontlines", I wouldn't automatically expect those things to happen automatically either. If the rogue is a former highway bandit who barely knows what a lock is and has no idea of picking one, I wouldn't expect him to do it, or expect the player to pump points in to it. Likewise, I wouldn't expect a fighter who's optimized for archery to tank in the frontlines. In a similar way a cleric who's optimized for combat and not healing should be ok to kick ass in combat instead of healing. It's what the character is optimized to do, it's what it will do best, and it's not like he wasn't going to pull his weight in there. I mean, if the group had no problem letting me play a fighter who's always in the thick of combat, bashing in skulls, why wouldn't they allow me to make a cleric who's doing the same? The group should make sure that each character [I]concept[/I] is valid (no pacifists, no loners, no :):):):):):):)s, etc..) and leave the [I]execution[/I] of the concept to the player. If a melee tank who can't heal in combat is a viable concept, it shouldn't matter if whether the player uses the fighter class or the cleric class to execute that concept. [/QUOTE]
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