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General Tabletop Discussion
*TTRPGs General
PCs using their abilities - a favor to the party?
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<blockquote data-quote="Elf Witch" data-source="post: 3895265" data-attributes="member: 9037"><p>In my game the cleric is the party's frontline fighter so he tends to use his spells on buffing and offensive. After the combat if he has spells left he will use them to heal. He also carries a wand of healing which helps. </p><p></p><p>It is not that he does not want to help the party but in the middle of combat he can't take time out to heal. The party knows this and they do two things they all try and carry healing potions to take if they get too hurt in combat or the party bard stops singing and trying to trip people with his whip to use his healing wand.</p><p></p><p>I think the issue most people have when playing a cleric is that the party expects the cleric to do nothing but heal. Not to use their spells to make themselves better fighters or use them to help in battle but to just stand on the sidelines rushing in to heal when needed. Or worse they expected the cleric to get into melee but be able to disengage to heal them if they look like they might go down.</p><p></p><p>If all you want to do in combat is heal and being a support character is fun for you then playing like that can be fun I just don't think most people play DnD to stand around on the sidelines during combat.</p><p></p><p>I have not played a cleric in 3E but I have had similar issues when I choose to play an archer and had some other players upset that my fighter was not wearing heavy armor and not getting in the frontlines to soak damage. </p><p></p><p>You should be allowed to play your character concept without the reat of the players assuming that just because you are playing a certain class that you should play it the way they think it should be played.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 3895265, member: 9037"] In my game the cleric is the party's frontline fighter so he tends to use his spells on buffing and offensive. After the combat if he has spells left he will use them to heal. He also carries a wand of healing which helps. It is not that he does not want to help the party but in the middle of combat he can't take time out to heal. The party knows this and they do two things they all try and carry healing potions to take if they get too hurt in combat or the party bard stops singing and trying to trip people with his whip to use his healing wand. I think the issue most people have when playing a cleric is that the party expects the cleric to do nothing but heal. Not to use their spells to make themselves better fighters or use them to help in battle but to just stand on the sidelines rushing in to heal when needed. Or worse they expected the cleric to get into melee but be able to disengage to heal them if they look like they might go down. If all you want to do in combat is heal and being a support character is fun for you then playing like that can be fun I just don't think most people play DnD to stand around on the sidelines during combat. I have not played a cleric in 3E but I have had similar issues when I choose to play an archer and had some other players upset that my fighter was not wearing heavy armor and not getting in the frontlines to soak damage. You should be allowed to play your character concept without the reat of the players assuming that just because you are playing a certain class that you should play it the way they think it should be played. [/QUOTE]
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PCs using their abilities - a favor to the party?
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