Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
PCs vs. 1-mile long living airship!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rel" data-source="post: 1390138" data-attributes="member: 99"><p>If I were one of the players, I'd like to think that I'd have at least considered binding myself to the airship. This means that one half of the parties involved wouldn't have to make the Will save, making the tactic more likely to work. As for the other half having a will save of 1/3 of a bajillion, I'll let you puzzle that one out.</p><p></p><p>But I do think it would be neat to see a titanic battle of wills as one party member sacrifices himself to "become one with the airship" in order to take control of some of its defenses. On that note, what about this idea:</p><p></p><p>Have one of the party NPC's decide to try and bond with the Airship, perhaps after they discover just how powerful the bad guys, the ship and the associated defenses really are ("It's the only way anybody is going to survive this!!"). They are able to bond with the Airship, temporarily sharing control of the defenses and aiding the cause of the heroes. </p><p></p><p>But, like you said, this creature is mega-powerful. It gets a new save periodically as its powerful soul retakes control of its body. It can't simply kick the soul of the NPC back out into the original body but it can isolate the invading soul and shunt it into one of its "symbiont servants" that it grows to maintain itself. Have the NPC eventually get booted into the body of a Flesh Golem about to hatch from its Cyst.</p><p></p><p>Then this NPC/Golem can maneuver around the ship, unexpectedly killing off parts of the evil army ("Aren't those Golem things supposed to be on OUR side?!") and searching for his friends who may not realize that the Golem is friends ("Aren't those Golem things supposed to be on THEIR side?!"). </p><p></p><p>Somewhere in there, the bad guys probably start winning the battle and the party must withdraw and come back to fight another day. The NPC/Golem is now a good infiltrator for next time but has given up their humanity (or whatever) in the process.</p></blockquote><p></p>
[QUOTE="Rel, post: 1390138, member: 99"] If I were one of the players, I'd like to think that I'd have at least considered binding myself to the airship. This means that one half of the parties involved wouldn't have to make the Will save, making the tactic more likely to work. As for the other half having a will save of 1/3 of a bajillion, I'll let you puzzle that one out. But I do think it would be neat to see a titanic battle of wills as one party member sacrifices himself to "become one with the airship" in order to take control of some of its defenses. On that note, what about this idea: Have one of the party NPC's decide to try and bond with the Airship, perhaps after they discover just how powerful the bad guys, the ship and the associated defenses really are ("It's the only way anybody is going to survive this!!"). They are able to bond with the Airship, temporarily sharing control of the defenses and aiding the cause of the heroes. But, like you said, this creature is mega-powerful. It gets a new save periodically as its powerful soul retakes control of its body. It can't simply kick the soul of the NPC back out into the original body but it can isolate the invading soul and shunt it into one of its "symbiont servants" that it grows to maintain itself. Have the NPC eventually get booted into the body of a Flesh Golem about to hatch from its Cyst. Then this NPC/Golem can maneuver around the ship, unexpectedly killing off parts of the evil army ("Aren't those Golem things supposed to be on OUR side?!") and searching for his friends who may not realize that the Golem is friends ("Aren't those Golem things supposed to be on THEIR side?!"). Somewhere in there, the bad guys probably start winning the battle and the party must withdraw and come back to fight another day. The NPC/Golem is now a good infiltrator for next time but has given up their humanity (or whatever) in the process. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PCs vs. 1-mile long living airship!
Top