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PCs vs. 1-mile long living airship!
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<blockquote data-quote="RangerWickett" data-source="post: 1393020" data-attributes="member: 63"><p>Well, I am not too thrilled with the name I have in the back of my mind, which is just 'Stormbringer,' sadly a rip off of Elric's sword. Of course, this ship actually does bring a storm, but the name seems too simple.</p><p></p><p>I've had good luck with names so far in this game. In my second ever D&D campaign, I hit a few snags with names, like one villain's name being butchered into 'Lemon Cheese,' but this game, I've had good, impressive names (in my opinion).</p><p></p><p>Let's see, they fled from the Ragesian Empire, through the Innenotdar Fire Forest, across the Land Kingdom of Dassen, to the academy Lyceum, in the town of Seaquen. From there they headed north on business to the wizard's school Yen-Ching, where they first encountered Pilus and his brother Longinus. From there, they hit the comically named Castle Torchskull, then went north to The Temple of Echoed Souls, in Ycengled Phuurst, a frigid Elvish forest. Soon thereafter they were captured and placed in the Husk Mines along the Muldera River in northern Ragesia, near the Kequalak Wastes, but they managed to escape, and with various information they had, they lured the last major villain, Leska, to the Heart of History, where layeth the Aquiline Heart.</p><p></p><p>So, um, yeah. This airship. Pilus is fond of anagrams, and when he sends out correspondence it's all anagrammed to throw off unintended readers. The ship creates big elemental damage, is surrounded by a huge storm, is a mile long, and is alive. Also, in a future part of the timeline, another group of PCs heard rumors about the airship, but all they really knew was that the path to it was through the Amber Vessel, a bottle of amber that contained a tiny replica of the airship. I don't know if that will actually happen, though. That's part of the problem with running a campaign set in the past of a different campaign.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1393020, member: 63"] Well, I am not too thrilled with the name I have in the back of my mind, which is just 'Stormbringer,' sadly a rip off of Elric's sword. Of course, this ship actually does bring a storm, but the name seems too simple. I've had good luck with names so far in this game. In my second ever D&D campaign, I hit a few snags with names, like one villain's name being butchered into 'Lemon Cheese,' but this game, I've had good, impressive names (in my opinion). Let's see, they fled from the Ragesian Empire, through the Innenotdar Fire Forest, across the Land Kingdom of Dassen, to the academy Lyceum, in the town of Seaquen. From there they headed north on business to the wizard's school Yen-Ching, where they first encountered Pilus and his brother Longinus. From there, they hit the comically named Castle Torchskull, then went north to The Temple of Echoed Souls, in Ycengled Phuurst, a frigid Elvish forest. Soon thereafter they were captured and placed in the Husk Mines along the Muldera River in northern Ragesia, near the Kequalak Wastes, but they managed to escape, and with various information they had, they lured the last major villain, Leska, to the Heart of History, where layeth the Aquiline Heart. So, um, yeah. This airship. Pilus is fond of anagrams, and when he sends out correspondence it's all anagrammed to throw off unintended readers. The ship creates big elemental damage, is surrounded by a huge storm, is a mile long, and is alive. Also, in a future part of the timeline, another group of PCs heard rumors about the airship, but all they really knew was that the path to it was through the Amber Vessel, a bottle of amber that contained a tiny replica of the airship. I don't know if that will actually happen, though. That's part of the problem with running a campaign set in the past of a different campaign. [/QUOTE]
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