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*Pathfinder & Starfinder
PCs vs. DMPCs
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<blockquote data-quote="Uller" data-source="post: 5928049" data-attributes="member: 413"><p>Right...there is nothing in 4e that stops you from doing this. Like others I would rate it an Elite of the same level...that way the NPC gets an action point and a healing surge/second wind. XP would be the same (elite of the NPC's level).</p><p></p><p>I actually plan on doing this...the player of our Paladin quit a while ago so we ran him as a spare PC for awhile...I threw in a plot item that turned him evil and he left the party after luring them into the Shadowfell...now he is a Blackguard and will eventually fight the party.</p><p></p><p>What 4e did (and 5e should certainly do) is make it very clear that NPCs/Monsters do not have to follow the rules for PCs. In other words, if the DM wants a NPC evil cleric, he just follows the rules for making an elite or solo controller(leader), give him a handful of appropriate powers and maybe an interesting magic item....it takes all of 10 minutes using the monster builder. What no one wants is to have to create a NPC as a PC class and give it "appropriate" magic items (which all ends up in the hands of the PCs)...it takes an hour and most of the detail you pour into the NPC never gets used anyway since a fight should only be 3-5 rounds anyway.</p><p></p><p>All of my players understand that PCs are unique in the world and that there aren't legions of fighters, paladins, rogues, clerics and wizards populating the setting that all follow the PC class rules. Most are non-combatants and the few that are generally follow the monster rules.</p></blockquote><p></p>
[QUOTE="Uller, post: 5928049, member: 413"] Right...there is nothing in 4e that stops you from doing this. Like others I would rate it an Elite of the same level...that way the NPC gets an action point and a healing surge/second wind. XP would be the same (elite of the NPC's level). I actually plan on doing this...the player of our Paladin quit a while ago so we ran him as a spare PC for awhile...I threw in a plot item that turned him evil and he left the party after luring them into the Shadowfell...now he is a Blackguard and will eventually fight the party. What 4e did (and 5e should certainly do) is make it very clear that NPCs/Monsters do not have to follow the rules for PCs. In other words, if the DM wants a NPC evil cleric, he just follows the rules for making an elite or solo controller(leader), give him a handful of appropriate powers and maybe an interesting magic item....it takes all of 10 minutes using the monster builder. What no one wants is to have to create a NPC as a PC class and give it "appropriate" magic items (which all ends up in the hands of the PCs)...it takes an hour and most of the detail you pour into the NPC never gets used anyway since a fight should only be 3-5 rounds anyway. All of my players understand that PCs are unique in the world and that there aren't legions of fighters, paladins, rogues, clerics and wizards populating the setting that all follow the PC class rules. Most are non-combatants and the few that are generally follow the monster rules. [/QUOTE]
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