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PCs vs. DMPCs
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<blockquote data-quote="Arlough" data-source="post: 5928189" data-attributes="member: 79335"><p>This is in large part a result of logistics. </p><ul> <li data-xf-list-type="ul">You think players going nova is a problem, try PVP nova. According to the RAI, PCs should be fighting 4 to 6 battles between extended rests. Each encounter is expected to consume 20% of the party's daily resources. An NPC should therefore be 20% of a PC of equal level, or at least should cost that much to defeat. If you make it a full character, the NPC would be able to open with all of it's daily powers as it has nothing to loose.<br /> </li> <li data-xf-list-type="ul">PCs specialize in damage, and monsters specialize in HP. Ever notice how the big dragon that is supposed to be the equivalent of 5 enemies only goes once, maybe twice a turn, only has two action points, but still has <u>five times</u> the HP that a normal monster does. Or how the low HP PCs get 5 HP per level, but the low HP monsters get 6 per? <br /> </li> <li data-xf-list-type="ul">Trying to keep track of all the bits of one character is usually all a player can do. A DM has to keep track of everything that isn't a PC, which is just about everything. Having NPCs that are simpler than PCs is just so much more manageable.</li> </ul><p></p><p>I would say that if you are sending PC built NPCs against a party, give them xp as though they were solos (20% of a solo's HP, but 500% of a solo's attacks per round) and be emotionally prepared for a TPK.</p><p></p><p>My personal suggestion, do a 1 off where you build NPCs in the manner the DMG suggests and see how difficult it is for you to run, and for your players to defeat. If you have no trouble running 5 NPCs and the players have no problem with the difficulty, then go ahead and crank it up.</p><p></p><p>Sent from my Nexus S using Tapatalk 2</p></blockquote><p></p>
[QUOTE="Arlough, post: 5928189, member: 79335"] This is in large part a result of logistics. [list] [*]You think players going nova is a problem, try PVP nova. According to the RAI, PCs should be fighting 4 to 6 battles between extended rests. Each encounter is expected to consume 20% of the party's daily resources. An NPC should therefore be 20% of a PC of equal level, or at least should cost that much to defeat. If you make it a full character, the NPC would be able to open with all of it's daily powers as it has nothing to loose. [*]PCs specialize in damage, and monsters specialize in HP. Ever notice how the big dragon that is supposed to be the equivalent of 5 enemies only goes once, maybe twice a turn, only has two action points, but still has [u]five times[/u] the HP that a normal monster does. Or how the low HP PCs get 5 HP per level, but the low HP monsters get 6 per? [*]Trying to keep track of all the bits of one character is usually all a player can do. A DM has to keep track of everything that isn't a PC, which is just about everything. Having NPCs that are simpler than PCs is just so much more manageable. [/list] I would say that if you are sending PC built NPCs against a party, give them xp as though they were solos (20% of a solo's HP, but 500% of a solo's attacks per round) and be emotionally prepared for a TPK. My personal suggestion, do a 1 off where you build NPCs in the manner the DMG suggests and see how difficult it is for you to run, and for your players to defeat. If you have no trouble running 5 NPCs and the players have no problem with the difficulty, then go ahead and crank it up. Sent from my Nexus S using Tapatalk 2 [/QUOTE]
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