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General Tabletop Discussion
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PCs vs NPCs: Do It Yourself / Skills / Proficiencies
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<blockquote data-quote="Pilgrim" data-source="post: 5777562" data-attributes="member: 6680799"><p>Now, I'm pretty sure there are going to be some players that disagree with me on this, and that's perfectly ok, because I can understand the reasoning behind the game play.</p><p></p><p>But, one thing I miss from older editions is the reliance of PCs on NPCs to get certain things done for them. Later editions, through the use of Skills and Proficiencies, made the PCs more self reliant than they were in earlier editions. 3.x, if I remember correctly, was the edition that really made this a big part of the characters.</p><p></p><p>Some of the best role-playing my groups ever had, revolved around the PCs needing to find and converse with NPCs, whether Sages, Smiths, Alchemist, Apothecaries, Scribes, etc. to get something done because they didn't have the skills or abilities to do it themselves. The AD&D DMG had a huge list of NPCs and the services they could provide. Adding these NPCs to the game as a DM, really made the world come alive. When PCs began doing things for themselves it seemed, at least for me, that something was lost from the game.</p><p></p><p>I know a lot of players like the idea of crafting and being self sufficient, but me personally, I'd prefer to stick to just the adventuring aspects of the characters, not so much the other stuff.</p><p></p><p>What about anyone else? NPCs or Self-sufficient?</p></blockquote><p></p>
[QUOTE="Pilgrim, post: 5777562, member: 6680799"] Now, I'm pretty sure there are going to be some players that disagree with me on this, and that's perfectly ok, because I can understand the reasoning behind the game play. But, one thing I miss from older editions is the reliance of PCs on NPCs to get certain things done for them. Later editions, through the use of Skills and Proficiencies, made the PCs more self reliant than they were in earlier editions. 3.x, if I remember correctly, was the edition that really made this a big part of the characters. Some of the best role-playing my groups ever had, revolved around the PCs needing to find and converse with NPCs, whether Sages, Smiths, Alchemist, Apothecaries, Scribes, etc. to get something done because they didn't have the skills or abilities to do it themselves. The AD&D DMG had a huge list of NPCs and the services they could provide. Adding these NPCs to the game as a DM, really made the world come alive. When PCs began doing things for themselves it seemed, at least for me, that something was lost from the game. I know a lot of players like the idea of crafting and being self sufficient, but me personally, I'd prefer to stick to just the adventuring aspects of the characters, not so much the other stuff. What about anyone else? NPCs or Self-sufficient? [/QUOTE]
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