atom crash
First Post
The PCs in my game have gotten into trouble. Big trouble. They attacked a very prominent member of the city government in a very public place; they were being awarded a medal of honor by the crooked city lord in a gala ball in front of the city's social and political elite when they decided to take him down. Now, of course, the city lord is as crooked as they come. He's secretly an evil cultist as well. The trouble is, the PCs can't really prove what they know.
The PCs are in "protective custody," along with the injured city lord, until the captain of the city guard (a straight-up no-nonsense kinda guy who doesn't take kindly to vigilantes on the loose) can figure out what happened. He's sent for the city magistrate (another stickler for the letter of the law who won't be happy to be roused from his house at night) and is busy interviewing witnesses.
As far as all the witnesses are concerned, the PCs attacked the city lord without provocation. The city lord taunted the PCs as he prepared to decorate one of them with the first medal of honor, but no one else at the event heard his comments. The party levelled some accusations at the city lord, but the only thing they can prove is that he bears a tattoo they found on some other cultists. The city lord's story is that long ago he was captured by pirates at sea and was branded.
Even if they can prove that the city lord is a bad guy, the fact remains that they brandished weapons in front of all the most important people in town. They attacked unprovoked, and the party wizard webbed many dignitaries on the stage with them (half of which were cronies of the city lord who haven't yet been identified as villains but half of which were innocent bystanders). During the fight, four or five city guardsmen were killed and a few more injured. Also, five innocent minor dignitaries were killed in a fireball blast aimed at city guards.
The PCs have at least one important NPC -- the high priest of the temple of knowledge -- who can vouch for them, but he can't get them out of trouble completely. At the very least, if they don't hang for attacking the city lord, they'll be tried for the deaths of the city guards and minor dignitaries as well as disturbing the peace. They had made a few allies among the city's elite, but those people won't touch the PCs now, much less stand up for them.
I need some sources for info/guidelines on city government and the law, especially crimes and punishment, in order to adequately plan for Friday's session. I need to decide some fitting punishments for their crimes. I'm thinking they'll at least be saddled with some healthy fines and be watched closely for a long time. But if they are sentenced to prison or run out of town the campaign will pretty much be over (the cultists are trying to bring on the end of the world and the clock is ticking).
I have FFG's Cityworks and seem to recall there being something in there. I also seem to recall something in a recent (within the past 2 years) Dragon magazine, though I don't recall which issue.
Anyone got any other suggestions?
The PCs are in "protective custody," along with the injured city lord, until the captain of the city guard (a straight-up no-nonsense kinda guy who doesn't take kindly to vigilantes on the loose) can figure out what happened. He's sent for the city magistrate (another stickler for the letter of the law who won't be happy to be roused from his house at night) and is busy interviewing witnesses.
As far as all the witnesses are concerned, the PCs attacked the city lord without provocation. The city lord taunted the PCs as he prepared to decorate one of them with the first medal of honor, but no one else at the event heard his comments. The party levelled some accusations at the city lord, but the only thing they can prove is that he bears a tattoo they found on some other cultists. The city lord's story is that long ago he was captured by pirates at sea and was branded.
Even if they can prove that the city lord is a bad guy, the fact remains that they brandished weapons in front of all the most important people in town. They attacked unprovoked, and the party wizard webbed many dignitaries on the stage with them (half of which were cronies of the city lord who haven't yet been identified as villains but half of which were innocent bystanders). During the fight, four or five city guardsmen were killed and a few more injured. Also, five innocent minor dignitaries were killed in a fireball blast aimed at city guards.
The PCs have at least one important NPC -- the high priest of the temple of knowledge -- who can vouch for them, but he can't get them out of trouble completely. At the very least, if they don't hang for attacking the city lord, they'll be tried for the deaths of the city guards and minor dignitaries as well as disturbing the peace. They had made a few allies among the city's elite, but those people won't touch the PCs now, much less stand up for them.
I need some sources for info/guidelines on city government and the law, especially crimes and punishment, in order to adequately plan for Friday's session. I need to decide some fitting punishments for their crimes. I'm thinking they'll at least be saddled with some healthy fines and be watched closely for a long time. But if they are sentenced to prison or run out of town the campaign will pretty much be over (the cultists are trying to bring on the end of the world and the clock is ticking).
I have FFG's Cityworks and seem to recall there being something in there. I also seem to recall something in a recent (within the past 2 years) Dragon magazine, though I don't recall which issue.
Anyone got any other suggestions?