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PCs vs. The Law -- my players stay out!!
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<blockquote data-quote="BlackMoria" data-source="post: 2294179" data-attributes="member: 424"><p>The BBEG is aware of the possible tarnish of his image and the suspicion that causes. Certain elements in the church want a full investigation. Questions will be asked everyone associated and all friends and acquaintances of those involved. The BBEG can't control the flow of information or who will say what without further casting suspicion on him. He needs to derail the investigation, so ....</p><p></p><p>He has a plan to repair his image and get rid of the would be heroes - so he orders the PCs released if they would undertake a particular mission for the city. He plays up the 'this was all a mistake' angle and the heroes are 'good stout men of worth'. This makes him appear magnanimous....if he is such a villain, why would he order his accusers set free? Good spin doctoring.</p><p></p><p>The details of the mission is up to you but it should be apparent to the PCs that the mission is a 'setup' to eliminate them....and in such a fashion that the deed can't be traced back to the BBEG. And they are right. It is a setup to eliminate them.</p><p></p><p>They must play along - evading death while at the same time, trying to get the concrete 'goods' on the BBEG. They can't go after him directly because their 'guilt' will be almost automatic and their execution certain (you may want to make this clear to them since most players are likely going to try to go directly after the BBEG on release).</p><p></p><p>One interesting way of allowing them to 'get the goods' on the BBEG is encourage them to walk into the obvious trap, defeat the forces arrayed against them and capture a senior toady who can provide information on the BBEG and the cultists. They need to capture a few other cultists to complete the array of evidence that will bring down the BBEG. </p><p></p><p>Of course, the BBEG, realizing that the trap failed, sends cultists to take down the PCs. And he plans his 'get outta dodge' plan.</p><p></p><p>The end result should be high drama in the vein of the 'Three Muskateers' - the BBEG unveiled finally, his escape, and finally, vindication for the heroes when they finally get him in the end and take him and the cult down.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 2294179, member: 424"] The BBEG is aware of the possible tarnish of his image and the suspicion that causes. Certain elements in the church want a full investigation. Questions will be asked everyone associated and all friends and acquaintances of those involved. The BBEG can't control the flow of information or who will say what without further casting suspicion on him. He needs to derail the investigation, so .... He has a plan to repair his image and get rid of the would be heroes - so he orders the PCs released if they would undertake a particular mission for the city. He plays up the 'this was all a mistake' angle and the heroes are 'good stout men of worth'. This makes him appear magnanimous....if he is such a villain, why would he order his accusers set free? Good spin doctoring. The details of the mission is up to you but it should be apparent to the PCs that the mission is a 'setup' to eliminate them....and in such a fashion that the deed can't be traced back to the BBEG. And they are right. It is a setup to eliminate them. They must play along - evading death while at the same time, trying to get the concrete 'goods' on the BBEG. They can't go after him directly because their 'guilt' will be almost automatic and their execution certain (you may want to make this clear to them since most players are likely going to try to go directly after the BBEG on release). One interesting way of allowing them to 'get the goods' on the BBEG is encourage them to walk into the obvious trap, defeat the forces arrayed against them and capture a senior toady who can provide information on the BBEG and the cultists. They need to capture a few other cultists to complete the array of evidence that will bring down the BBEG. Of course, the BBEG, realizing that the trap failed, sends cultists to take down the PCs. And he plans his 'get outta dodge' plan. The end result should be high drama in the vein of the 'Three Muskateers' - the BBEG unveiled finally, his escape, and finally, vindication for the heroes when they finally get him in the end and take him and the cult down. [/QUOTE]
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