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PCs vs. The Law -- my players stay out!!
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<blockquote data-quote="Byrons_Ghost" data-source="post: 2297420" data-attributes="member: 7396"><p>So far, I'd say that the execution/resurrection of the PCs, or the weregild combined with service to the city are the best options. However, there might be a way for you to get a little more room to maneuver.</p><p></p><p>How much do the players know about what's going to happen? You probably have a timeline worked out for the ritual, and how the world will end, etc etc. But if that information hasn't made it to the PCs yet, then there's no reason you can't change your plans to work around these recent events. If all the PCs know is that the cult will lead a ritual soon to summon their master and/or bring about the end of the world, that's pretty vague.</p><p></p><p>The evil one could be summoned but take on a subtle, humanoid form, instead of striding forth to destroy the land in one fell swoop. The ritual could simply be the first step in the end of the world, rather than the final stroke. The cult could be looking for a slow erosion of life, morals, goodness, or even reality itself. In the Call of Cthulhu source material, at least, the King in Yellow was always much more interested in corruption, madness, and personal apocalypse than in mass destruction and murder. Those things could certainly occur as side-effects of what he does, but they're not the end goals.</p><p></p><p>So, I would say you also re-examine your plans for the campaign, and see how much leeway you've left yourself to change things. Nothing is actually set until the characters are informed that it happened. Even then, there's always a chance that their information was wrong, or that the cultists misunderstood the nature of the ritual, or something similar. Doing this, and then deciding how you want the campaign to proceed from here, should give you some idea of what your next step should be.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2297420, member: 7396"] So far, I'd say that the execution/resurrection of the PCs, or the weregild combined with service to the city are the best options. However, there might be a way for you to get a little more room to maneuver. How much do the players know about what's going to happen? You probably have a timeline worked out for the ritual, and how the world will end, etc etc. But if that information hasn't made it to the PCs yet, then there's no reason you can't change your plans to work around these recent events. If all the PCs know is that the cult will lead a ritual soon to summon their master and/or bring about the end of the world, that's pretty vague. The evil one could be summoned but take on a subtle, humanoid form, instead of striding forth to destroy the land in one fell swoop. The ritual could simply be the first step in the end of the world, rather than the final stroke. The cult could be looking for a slow erosion of life, morals, goodness, or even reality itself. In the Call of Cthulhu source material, at least, the King in Yellow was always much more interested in corruption, madness, and personal apocalypse than in mass destruction and murder. Those things could certainly occur as side-effects of what he does, but they're not the end goals. So, I would say you also re-examine your plans for the campaign, and see how much leeway you've left yourself to change things. Nothing is actually set until the characters are informed that it happened. Even then, there's always a chance that their information was wrong, or that the cultists misunderstood the nature of the ritual, or something similar. Doing this, and then deciding how you want the campaign to proceed from here, should give you some idea of what your next step should be. [/QUOTE]
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