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PCs vs. The Law -- my players stay out!!
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<blockquote data-quote="atom crash" data-source="post: 2297848" data-attributes="member: 22162"><p>I don't think it's the players, really. They are capable of subtlety. They've been doing a good job of trying to make allies, gather information, getting more and more paranoid all the way. They think everyone is out to get them. Hmmm, maybe they're just playing their characters as if they are slowly going insane (like in our Delta Green campaign). They've just managed to screw everything up with one disastrous choice.</p><p></p><p>The entire fight was precipitated by one character's actions. "I draw my weapon and attack the Sea Lord." Everyone else reacted off that. They just didn't think through the consequences. I think they assumed that if they could take out the Sea Lord, everything would be ok. One player even said, "Now we'll see who our enemies are." They figured anyone who attacked them would be part of the plot, without considering that of course the guards would do what they're paid to do and protect the Sea Lord, and that other people might jump into the fray for whatever reason while the real bad guys sit back and enjoy the chaos.</p><p></p><p></p><p>I'm considering it. I just don't like a hack-and-slash game.</p><p></p><p></p><p>It might not help, but it may make me feel better for a few minutes.</p><p></p><p></p><p>They wouldn't suffer. They'd fit right in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Like most other DMs. I find myself running to catch up to the players most of the time, as they've gone in an unexpected direction. But they seem to think they are capable of handling anything I throw at them. And they're lucky enough to survive most of the time. The real culprit here is the assumption that I wouldn't pit them against something they couldn't possibly overcome (I would).</p></blockquote><p></p>
[QUOTE="atom crash, post: 2297848, member: 22162"] I don't think it's the players, really. They are capable of subtlety. They've been doing a good job of trying to make allies, gather information, getting more and more paranoid all the way. They think everyone is out to get them. Hmmm, maybe they're just playing their characters as if they are slowly going insane (like in our Delta Green campaign). They've just managed to screw everything up with one disastrous choice. The entire fight was precipitated by one character's actions. "I draw my weapon and attack the Sea Lord." Everyone else reacted off that. They just didn't think through the consequences. I think they assumed that if they could take out the Sea Lord, everything would be ok. One player even said, "Now we'll see who our enemies are." They figured anyone who attacked them would be part of the plot, without considering that of course the guards would do what they're paid to do and protect the Sea Lord, and that other people might jump into the fray for whatever reason while the real bad guys sit back and enjoy the chaos. I'm considering it. I just don't like a hack-and-slash game. It might not help, but it may make me feel better for a few minutes. They wouldn't suffer. They'd fit right in. ;) Like most other DMs. I find myself running to catch up to the players most of the time, as they've gone in an unexpected direction. But they seem to think they are capable of handling anything I throw at them. And they're lucky enough to survive most of the time. The real culprit here is the assumption that I wouldn't pit them against something they couldn't possibly overcome (I would). [/QUOTE]
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