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PCs who kill everyone that attacks them
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<blockquote data-quote="Pielorinho" data-source="post: 1198431" data-attributes="member: 259"><p>Good points, <strong>Taky</strong>. I always thought the reason Batman and Superman took prisoners had nothing to do with their being heroes and everything to do with the Comics Code.</p><p> </p><p>In our games, it's low-level flunkies that get taken prisoner, and occasionally big nasties like hill giants whom we think we can intimidate into retreating into the wilderness. The only way we'd take a high-level wizard captive is if we could turn them over to high-level gaolers, or else we believed they wanted out.</p><p> </p><p>In a recent game, this happened -- an evil cleric surrendered to us, and in the process turned traitor on his previous allies, explaining that the cult he'd joined turned out to be way oogier than he'd originally thought, and that he'd been hiding his inability to cast divine spells for months. We got his help in destroying the cult and then turned him free.</p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1198431, member: 259"] Good points, [b]Taky[/b]. I always thought the reason Batman and Superman took prisoners had nothing to do with their being heroes and everything to do with the Comics Code. In our games, it's low-level flunkies that get taken prisoner, and occasionally big nasties like hill giants whom we think we can intimidate into retreating into the wilderness. The only way we'd take a high-level wizard captive is if we could turn them over to high-level gaolers, or else we believed they wanted out. In a recent game, this happened -- an evil cleric surrendered to us, and in the process turned traitor on his previous allies, explaining that the cult he'd joined turned out to be way oogier than he'd originally thought, and that he'd been hiding his inability to cast divine spells for months. We got his help in destroying the cult and then turned him free. Daniel [/QUOTE]
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PCs who kill everyone that attacks them
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