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*TTRPGs General
PCs who kill everyone that attacks them
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<blockquote data-quote="Agback" data-source="post: 1198645" data-attributes="member: 5328"><p><strong>Getting mediaeval</strong></p><p></p><p>G'day</p><p></p><p>We have remembered the mediaeval custom of taking captives in <em>battle</em> or in kidnapping raids, and holding them to ransom. Now let's think about some other mediaeval customs.</p><p></p><p>The original legal distinction between a felony and a misdemeanour was that the punishment for a felony was death and forfeiture of all property. For misdemeanours, the punishment was still death, but the culprit's family got to inherit his property.</p><p></p><p>Attempted murder is a felony. Kings and lords often inflicted gruesome punishments such as flaying, drawing alive &c. on people who tried to kill them.</p><p></p><p>Now let's think in modern term terms. If we punish mercenaries who attack us really harshly, the villains will have trouble hiring anyone to attack us (which is good), but anyone who does attack us will fight to the death and never surrender(which is bad). If we don't punish them at all, the villains will find it easy to hire people who are prepared to have a go at attacking us.</p><p></p><p>What we want is to make mercenaries afraid to attack us in the first place, but still willing to flee and surrender if they start. Anyone who attacks us has to get condign punishment. The important thing is to do something <em>worse</em> to people who don't surrender. Destroying their corpses so that they can't be <em>Raised</em> is a good start.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1198645, member: 5328"] [b]Getting mediaeval[/b] G'day We have remembered the mediaeval custom of taking captives in [i]battle[/i] or in kidnapping raids, and holding them to ransom. Now let's think about some other mediaeval customs. The original legal distinction between a felony and a misdemeanour was that the punishment for a felony was death and forfeiture of all property. For misdemeanours, the punishment was still death, but the culprit's family got to inherit his property. Attempted murder is a felony. Kings and lords often inflicted gruesome punishments such as flaying, drawing alive &c. on people who tried to kill them. Now let's think in modern term terms. If we punish mercenaries who attack us really harshly, the villains will have trouble hiring anyone to attack us (which is good), but anyone who does attack us will fight to the death and never surrender(which is bad). If we don't punish them at all, the villains will find it easy to hire people who are prepared to have a go at attacking us. What we want is to make mercenaries afraid to attack us in the first place, but still willing to flee and surrender if they start. Anyone who attacks us has to get condign punishment. The important thing is to do something [i]worse[/i] to people who don't surrender. Destroying their corpses so that they can't be [i]Raised[/i] is a good start. Regards, Agback [/QUOTE]
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PCs who kill everyone that attacks them
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