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*TTRPGs General
PCs who kill everyone that attacks them
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<blockquote data-quote="Alejandro" data-source="post: 1198728" data-attributes="member: 248"><p>I guess I'll chime in at this point because I just joined this group of adventurers. We're playing AU, so no alignments. To my knowledge, this group has never given quarter (bandits in Ebonring Keep). Prior to this incident, they've killed a newborn and massacred two dozen unarmed cultists (<em>Dungeon</em>'s Cradle of Madness adventure).</p><p></p><p>It has been pointed out that I seem to always play characters who are willing to give opponents the benefit of the doubt, from paladins to shadowrunners to mercenaries who believe in some form of professional courtesy.</p><p></p><p>This woman was a witch who had a wand of sentimental value (1st level spells), a bracelet of 11 healing scrolls (2nd level spells), a dozen gems (25 gp each), a spell-component pouch, and a horse. I was the one who wrestled her to the ground and occupied her until her companions were chased down and killed. I felt (Sense Motive) that this really wasn't personal (just biz), and believed that it would not have been worthwhile to turn her over to the authorities (especially since the group has looted her two companions).</p><p></p><p>She offered her bracelet as ransom, but the group refused. After being stripped of all valuables, she asked after her horse. The group asked her to point out her horse, then took that, too.</p><p></p><p>I admit it: my wizard threatened but released mercenaries hired by evil cultists in RttToEE because he didn't feel justified in executing them. My current character questioned the need to kill an infant and massacre two dozen unarmed cultists, then questioned the need to strip a prisoner of everything. I'm not trying to stir up trouble, but I really don't think violence and a bad attitude is always the answer.</p></blockquote><p></p>
[QUOTE="Alejandro, post: 1198728, member: 248"] I guess I'll chime in at this point because I just joined this group of adventurers. We're playing AU, so no alignments. To my knowledge, this group has never given quarter (bandits in Ebonring Keep). Prior to this incident, they've killed a newborn and massacred two dozen unarmed cultists ([i]Dungeon[/i]'s Cradle of Madness adventure). It has been pointed out that I seem to always play characters who are willing to give opponents the benefit of the doubt, from paladins to shadowrunners to mercenaries who believe in some form of professional courtesy. This woman was a witch who had a wand of sentimental value (1st level spells), a bracelet of 11 healing scrolls (2nd level spells), a dozen gems (25 gp each), a spell-component pouch, and a horse. I was the one who wrestled her to the ground and occupied her until her companions were chased down and killed. I felt (Sense Motive) that this really wasn't personal (just biz), and believed that it would not have been worthwhile to turn her over to the authorities (especially since the group has looted her two companions). She offered her bracelet as ransom, but the group refused. After being stripped of all valuables, she asked after her horse. The group asked her to point out her horse, then took that, too. I admit it: my wizard threatened but released mercenaries hired by evil cultists in RttToEE because he didn't feel justified in executing them. My current character questioned the need to kill an infant and massacre two dozen unarmed cultists, then questioned the need to strip a prisoner of everything. I'm not trying to stir up trouble, but I really don't think violence and a bad attitude is always the answer. [/QUOTE]
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