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PCs who kill everyone that attacks them
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<blockquote data-quote="ConcreteBuddha" data-source="post: 1204527" data-attributes="member: 3139"><p>My characters generally kill disabled and captured foes.</p><p></p><p></p><p>Reasons why:</p><p></p><p><strong>1)</strong> Anyone who is coming at me with a pointy stick with the intent to cause bodily harm deserves to die, regardless of whether or not I relieve them of the pointy stick. (This is one of the reasons why abstract hit points in DnD are sometimes silly: A bandit with a crossbow just shot a quarrel in me for 6 hit points. I knock him unconscious. I DO NOT let him go, now that I have his crossbow. That is dumb.)</p><p></p><p></p><p><strong>2)</strong> Gods, heaven, and hell absolutely exist in DnD. Killing someone means their spirit goes somewhere in line with their alignment. It is nothing like the real world, because we (you and me) have no idea where we go when we die. </p><p></p><p>(Please don't flame me for this one. I don't want to argue religion here. I'm just trying to point out that DnD is more concrete than the real world on this issue.)</p><p></p><p></p><p><strong>3)</strong> Murdering someone is evil, regardless of alignment. If a lawful neutral mercenary (who works for a LE lich) attacks me with the intent to kill (namely by charging forward with his greatsword), I am within my rights to kill him. Circumstances do not matter (as long as the circumstances aren't that I'm charging him with MY greatsword first.) </p><p></p><p>"Just business" is a silly phrase that evil characters use to justify their atrocities. That's why the Assassin PrC is evil. Killing people for money is evil.</p><p></p><p></p><p><strong>4)</strong> Bandits generally deserve to die, not get taken prisoner, even if they are human. (I'm talking about the raping, murdering and pillaging bandits.) How would this change if they were orc bandits or troll bandits or pixie bandits?</p><p></p><p></p><p></p><p>Those are my opinions anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 1204527, member: 3139"] My characters generally kill disabled and captured foes. Reasons why: [B]1)[/B] Anyone who is coming at me with a pointy stick with the intent to cause bodily harm deserves to die, regardless of whether or not I relieve them of the pointy stick. (This is one of the reasons why abstract hit points in DnD are sometimes silly: A bandit with a crossbow just shot a quarrel in me for 6 hit points. I knock him unconscious. I DO NOT let him go, now that I have his crossbow. That is dumb.) [B]2)[/B] Gods, heaven, and hell absolutely exist in DnD. Killing someone means their spirit goes somewhere in line with their alignment. It is nothing like the real world, because we (you and me) have no idea where we go when we die. (Please don't flame me for this one. I don't want to argue religion here. I'm just trying to point out that DnD is more concrete than the real world on this issue.) [B]3)[/B] Murdering someone is evil, regardless of alignment. If a lawful neutral mercenary (who works for a LE lich) attacks me with the intent to kill (namely by charging forward with his greatsword), I am within my rights to kill him. Circumstances do not matter (as long as the circumstances aren't that I'm charging him with MY greatsword first.) "Just business" is a silly phrase that evil characters use to justify their atrocities. That's why the Assassin PrC is evil. Killing people for money is evil. [B]4)[/B] Bandits generally deserve to die, not get taken prisoner, even if they are human. (I'm talking about the raping, murdering and pillaging bandits.) How would this change if they were orc bandits or troll bandits or pixie bandits? Those are my opinions anyway. :) [/QUOTE]
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