Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
PCs who protect their own skins. Help!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pielorinho" data-source="post: 699244" data-attributes="member: 259"><p>I know this is borderline blasphemy, but you could also do what I do with the roleplaying-expert, tactics-challenged player IMC: I explicitly cut her breaks that I don't cut the other players. </p><p></p><p>This is for a simple reason: I cut everyone as much slack as they want me to cut. Some players, especially those that groove on the tactics part of the game, don't want any slack. Other players, especially those that groove on developing a complex, involved character with multiple plotlines, don't want to risk losing all their work due to bad dice rolls or hasty decisions.</p><p></p><p>Whatever a player wants is fine with me, and it's easy to treat different players how they want to be treated.</p><p></p><p>As a DM, you may not want to offer rules-advice in the middle of combat, but you can provide hints through how you describe things. Is she standing facing the dragon alone, and she decides to fire at it with her crossbow from within its reach?</p><p></p><p>Tell her, before you resolve the action, that she's suddenly aware that her companions are nowhere nearby, and the dragon is swooping down toward her, and she can feel its almost overpowering presence, and each claw is long as a dagger, and the muscles corded on its feet are each bulging larger than her torso, and she suspects that if she stands her ground now, it may be the last decision she ever makes. Then ask her again what she wants to do.</p><p></p><p>With the proper scene description, many players can be made to see the light. It's not railroading players, it's simply describing things so that they can accurately predict the consequences of their actions. And it's especially useful to do for players that are unfamiliar with the rules or with tactics.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 699244, member: 259"] I know this is borderline blasphemy, but you could also do what I do with the roleplaying-expert, tactics-challenged player IMC: I explicitly cut her breaks that I don't cut the other players. This is for a simple reason: I cut everyone as much slack as they want me to cut. Some players, especially those that groove on the tactics part of the game, don't want any slack. Other players, especially those that groove on developing a complex, involved character with multiple plotlines, don't want to risk losing all their work due to bad dice rolls or hasty decisions. Whatever a player wants is fine with me, and it's easy to treat different players how they want to be treated. As a DM, you may not want to offer rules-advice in the middle of combat, but you can provide hints through how you describe things. Is she standing facing the dragon alone, and she decides to fire at it with her crossbow from within its reach? Tell her, before you resolve the action, that she's suddenly aware that her companions are nowhere nearby, and the dragon is swooping down toward her, and she can feel its almost overpowering presence, and each claw is long as a dagger, and the muscles corded on its feet are each bulging larger than her torso, and she suspects that if she stands her ground now, it may be the last decision she ever makes. Then ask her again what she wants to do. With the proper scene description, many players can be made to see the light. It's not railroading players, it's simply describing things so that they can accurately predict the consequences of their actions. And it's especially useful to do for players that are unfamiliar with the rules or with tactics. Daniel [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
PCs who protect their own skins. Help!!
Top