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General Tabletop Discussion
*Pathfinder & Starfinder
PCs With Recharging Abilities... Why Not?
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<blockquote data-quote="Pbartender" data-source="post: 4165546" data-attributes="member: 7533"><p>Aside from the one being the protagonist hero and the other being the antagonist villain, what's the difference between the dragon breathing fire, and a duelist disarming his opponent or an archer shooting three arrows at once or a wizard blowing something up?</p><p></p><p>PCs, too, have abilities that could be construed as "Too powerful to be used at-will, but not very evocative for the feeling of the combat, if they can use it only once per encounter or even per day."</p><p></p><p></p><p></p><p>If random recharge makes it too difficult to predict what power level the PCs are at, then how can we possibly expect it to be predictable enough to be certain that any given monster or combination of monsters make up an encounter that "is scaled in power to expect that level of PC power".</p><p></p><p></p><p></p><p>Yep, that's right... And sometimes the PCs roll a half dozen critical hits in a row, or roll a series of near maximum damage rolls, and consequently they blow it away easily.</p><p></p><p></p><p></p><p>Yep, that's right... And sometimes the PCs have the opposite happen, and lots of bad rolls causes weapons and spells to not deal nearly as much damage as you would expect, and the PCs end up having a very difficult time, maybe even TPK (especially if their bad luck happens in, say, the really challenging climactic fight).</p><p></p><p>And besides... It's not as if the PCs don't have a sack-load of other abilities and actions that they could be taking should they get a run of bad luck with recharge rolls. They won't be standing around with their jaws hanging open with nothing to do -- they'll be fighting and moving and casting spells</p><p></p><p></p><p></p><p>Which only proves my point about the "complexity" issue some posters have previously brought up... If the mechanic isn't too complex for a DM to use and keep track of for possibly a half dozen or more monsters at a time, then it isn't too complex for a player to use and keep track of for a single PC.</p><p></p><p></p><p></p><p>And see, from my point of view, I don't see anything wrong with the PCs having the same clear "use this power whenever its avaiable" option.</p><p></p><p></p><p></p><p>Okay... that certainly makes sense...</p><p></p><p>I'm looking at it from the other end... Giving PCs recharge ability isn't so much about letting them use Encounter powers more often, but about ensuring that high-end At-Will powers don't get spammed every round -- Which is, ostensibly, the worry that made Trip and Disarm go from at-will action that everyone could use in 3E to once-per-encounter powers that only certain classes cold use.</p><p></p><p></p><p></p><p>Hrm... A thought...</p><p></p><p>A feat that applies to a single encounter ability. It turns the encounter ability into a "Recharge 6" ability. Perhaps at Paragon and Epic levels, additional higher levels of the feat which each increase the recharge range by one point... to "recharge 4 5" and "recharge 3 4 5" respectively.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4165546, member: 7533"] Aside from the one being the protagonist hero and the other being the antagonist villain, what's the difference between the dragon breathing fire, and a duelist disarming his opponent or an archer shooting three arrows at once or a wizard blowing something up? PCs, too, have abilities that could be construed as "Too powerful to be used at-will, but not very evocative for the feeling of the combat, if they can use it only once per encounter or even per day." If random recharge makes it too difficult to predict what power level the PCs are at, then how can we possibly expect it to be predictable enough to be certain that any given monster or combination of monsters make up an encounter that "is scaled in power to expect that level of PC power". Yep, that's right... And sometimes the PCs roll a half dozen critical hits in a row, or roll a series of near maximum damage rolls, and consequently they blow it away easily. Yep, that's right... And sometimes the PCs have the opposite happen, and lots of bad rolls causes weapons and spells to not deal nearly as much damage as you would expect, and the PCs end up having a very difficult time, maybe even TPK (especially if their bad luck happens in, say, the really challenging climactic fight). And besides... It's not as if the PCs don't have a sack-load of other abilities and actions that they could be taking should they get a run of bad luck with recharge rolls. They won't be standing around with their jaws hanging open with nothing to do -- they'll be fighting and moving and casting spells Which only proves my point about the "complexity" issue some posters have previously brought up... If the mechanic isn't too complex for a DM to use and keep track of for possibly a half dozen or more monsters at a time, then it isn't too complex for a player to use and keep track of for a single PC. And see, from my point of view, I don't see anything wrong with the PCs having the same clear "use this power whenever its avaiable" option. Okay... that certainly makes sense... I'm looking at it from the other end... Giving PCs recharge ability isn't so much about letting them use Encounter powers more often, but about ensuring that high-end At-Will powers don't get spammed every round -- Which is, ostensibly, the worry that made Trip and Disarm go from at-will action that everyone could use in 3E to once-per-encounter powers that only certain classes cold use. Hrm... A thought... A feat that applies to a single encounter ability. It turns the encounter ability into a "Recharge 6" ability. Perhaps at Paragon and Epic levels, additional higher levels of the feat which each increase the recharge range by one point... to "recharge 4 5" and "recharge 3 4 5" respectively. [/QUOTE]
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PCs With Recharging Abilities... Why Not?
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