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General Tabletop Discussion
*Pathfinder & Starfinder
PCs With Recharging Abilities... Why Not?
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<blockquote data-quote="Pbartender" data-source="post: 4165821" data-attributes="member: 7533"><p>Look... PCs already get <em>at-will</em> powers. If the players want, they already can use that single ability every single round, all day long. That's already in place, and it's <em>worse</em> than what I'm suggesting.</p><p></p><p>In other words, if you aren't worried about players spamming At-Will powers, why are you so worried about the "incentivizication" of a rechargeable ability?</p><p></p><p></p><p></p><p>They couldn't possibly, unless the players are exceptionally foolish, for the simple reason that you can't guarantee that a rechargeable ability will be available in any given round. If I make that coin flip, and my "Recharge 6" ability recharges once by the end of the 5 round combat, then I've only used it twice -- that's two standard actions out of five standard, five move and five minor actions, not including free actions and bonus actions granted by allies and the like. I only get to use it the second time, if I happen to be in the proper position and timing to use it, but... </p><p></p><p>What's the point of timing and positioning for an ability that I only have a 17% chance of using on any given round? Any player worth his salt will wait until <em>after</em> the ability recharges, and then assess the situation to determine whether or not it is advantageous to use the rechargeable ability a second time, or whether some other at-will, encounter or daily power would be more tactically useful.</p><p></p><p>Besides that... Who's saying that a rechargeable ability is, by default, always going to be the "optimal" ability to use?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4165821, member: 7533"] Look... PCs already get [I]at-will[/I] powers. If the players want, they already can use that single ability every single round, all day long. That's already in place, and it's [I]worse[/I] than what I'm suggesting. In other words, if you aren't worried about players spamming At-Will powers, why are you so worried about the "incentivizication" of a rechargeable ability? They couldn't possibly, unless the players are exceptionally foolish, for the simple reason that you can't guarantee that a rechargeable ability will be available in any given round. If I make that coin flip, and my "Recharge 6" ability recharges once by the end of the 5 round combat, then I've only used it twice -- that's two standard actions out of five standard, five move and five minor actions, not including free actions and bonus actions granted by allies and the like. I only get to use it the second time, if I happen to be in the proper position and timing to use it, but... What's the point of timing and positioning for an ability that I only have a 17% chance of using on any given round? Any player worth his salt will wait until [i]after[/i] the ability recharges, and then assess the situation to determine whether or not it is advantageous to use the rechargeable ability a second time, or whether some other at-will, encounter or daily power would be more tactically useful. Besides that... Who's saying that a rechargeable ability is, by default, always going to be the "optimal" ability to use? [/QUOTE]
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PCs With Recharging Abilities... Why Not?
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