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General Tabletop Discussion
*Pathfinder & Starfinder
PCs With Recharging Abilities... Why Not?
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<blockquote data-quote="Ximenes088" data-source="post: 4166090" data-attributes="member: 59899"><p>Because at-will powers are balanced to be spammed. They are not especially strong, and will not unbalance an encounter of unlimited access to them is given. In terms of combat flavor, they are meant to be broken up by use of encounter powers. If encounter powers are spammed, and at-wills are inferior to encounter powers, what do you break up the encounter powers with?</p><p></p><p></p><p></p><p></p><p>It works like this. Presume you're a 1st level PC with 2 at-wills, 1 generally-superior encounter, and 1 daily. The average fight is going to run about 5 rounds. If your encounter power recharges on a 6, <strong>every fight's initial round</strong> you're going to be firing your encounter power. Every round after that, you have a 1-in-6 chance of failing your "tactical choice" save, because you've recharged and your optimal encounter power is ready again. Therefore, a simple 1-in-6 chance of recharge kills tactical choice on the first round of every fight and 1/6th of the rounds thereafter. That means about a third of every fight turns brain-dead.</p><p></p><p>This problem is compounded once you start getting more than one encounter power. It is always in your interest to spam even a marginally-superior encounter power over an at-will, because that starts the timer towards you getting a second use of it. If you ever end up with six encounter powers per day, you'll spend the entire fight using nothing but encounter powers. Even if a few of them are sub-optimal on any given round, you only need _one_ useful one to have recharged.</p><p></p><p>In a larger sense, it reduces the tactical importance of the player to have a random amount of resources going into the fight, especially when the statistically best course of action to take is to lean on that randomness. On average, your best bet is to blow all your encounter powers up front and burn down the target, rather than try to save them for cleanup or battlefield control- because odds are, you'll have something available again at that point.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4166090, member: 59899"] Because at-will powers are balanced to be spammed. They are not especially strong, and will not unbalance an encounter of unlimited access to them is given. In terms of combat flavor, they are meant to be broken up by use of encounter powers. If encounter powers are spammed, and at-wills are inferior to encounter powers, what do you break up the encounter powers with? It works like this. Presume you're a 1st level PC with 2 at-wills, 1 generally-superior encounter, and 1 daily. The average fight is going to run about 5 rounds. If your encounter power recharges on a 6, [B]every fight's initial round[/B] you're going to be firing your encounter power. Every round after that, you have a 1-in-6 chance of failing your "tactical choice" save, because you've recharged and your optimal encounter power is ready again. Therefore, a simple 1-in-6 chance of recharge kills tactical choice on the first round of every fight and 1/6th of the rounds thereafter. That means about a third of every fight turns brain-dead. This problem is compounded once you start getting more than one encounter power. It is always in your interest to spam even a marginally-superior encounter power over an at-will, because that starts the timer towards you getting a second use of it. If you ever end up with six encounter powers per day, you'll spend the entire fight using nothing but encounter powers. Even if a few of them are sub-optimal on any given round, you only need _one_ useful one to have recharged. In a larger sense, it reduces the tactical importance of the player to have a random amount of resources going into the fight, especially when the statistically best course of action to take is to lean on that randomness. On average, your best bet is to blow all your encounter powers up front and burn down the target, rather than try to save them for cleanup or battlefield control- because odds are, you'll have something available again at that point. [/QUOTE]
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PCs With Recharging Abilities... Why Not?
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