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PCs with too many scrolls?
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<blockquote data-quote="Renfield" data-source="post: 4432947" data-attributes="member: 13493"><p>Hmmm, alright, lets see how this can be fixed.</p><p>It sounds like your problem isn't so much the scrolls themselves as it is the players and how they handle it. Seeing as you are the GM there are a few things you can require of them.</p><p>1. Require them to be organized if they're going to use their scrolls in combat. </p><p> * They should let you know where the scrolls are on their person. Perhaps even have a few designated locations for select combat scrolls.</p><p> * They should also have them organized on paper. One of my groups spellcasters uses his laptop considerably and has them organized per his own system. I would recomend they at least have a section for combat scrolls specifically.</p><p>2. Have them inform you where these scrolls are placed.</p><p> * This will determine what can and can't be acquired during combat as well as how quickly. Should they have them all crammed in the bottom of their backpack then we're talking rounds for searching and sifting as well as possible AoO's. If they have a series of scroll cases neatly organized and hanging from their belt then great. That's something.</p><p> * Take note of magic storage items and their application. If they're using something like a Hewards Handy Haversack it's important to note that what you're looking for is right on top. Note gloves of storing and so on.</p><p>3. If they refuse these reasonable requests make them pay for it. Not by limiting what they can and can't do with their characters though. </p><p> * Use common tactics to speed up combat. 30 seconds to a minute on a stopwatch should be fine. If they can't find what they need in that time move on to the next action. That'll have them organizing their <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> nice and quick like. Thankfully I've never really had to use this tactic myself. A ten second countdown will really get them moving too.</p><p> * Use the location lists to determine what they can and can't reasonably acquire during a six second combat round. Then again there are so many flaws inherent in that system as it is but I won't go into that. </p><p></p><p>I think I've covered the bases, my players (one cloistered cleric and two wizards) have taken advantage of their scroll making capabilities though they don't use them for combat. They've been making them for those utility spells that are handy but you're never quite certain you should spend the spell slots on them. Probably the most sound application of prodigious scroll use I've ever seen. Anyway, I hope my advice has helped, if not, well, I'm sure you'll find a way to handle it regardless, you have a wealth of resources on these very boards even. Just remember, it's a game and should be fun, screwing over your players makes games not fun for them, try compromise or working around the problem rather than cutting through it and save such limitations as a last resort, not some quick fix. At least that's my two bits.</p></blockquote><p></p>
[QUOTE="Renfield, post: 4432947, member: 13493"] Hmmm, alright, lets see how this can be fixed. It sounds like your problem isn't so much the scrolls themselves as it is the players and how they handle it. Seeing as you are the GM there are a few things you can require of them. 1. Require them to be organized if they're going to use their scrolls in combat. * They should let you know where the scrolls are on their person. Perhaps even have a few designated locations for select combat scrolls. * They should also have them organized on paper. One of my groups spellcasters uses his laptop considerably and has them organized per his own system. I would recomend they at least have a section for combat scrolls specifically. 2. Have them inform you where these scrolls are placed. * This will determine what can and can't be acquired during combat as well as how quickly. Should they have them all crammed in the bottom of their backpack then we're talking rounds for searching and sifting as well as possible AoO's. If they have a series of scroll cases neatly organized and hanging from their belt then great. That's something. * Take note of magic storage items and their application. If they're using something like a Hewards Handy Haversack it's important to note that what you're looking for is right on top. Note gloves of storing and so on. 3. If they refuse these reasonable requests make them pay for it. Not by limiting what they can and can't do with their characters though. * Use common tactics to speed up combat. 30 seconds to a minute on a stopwatch should be fine. If they can't find what they need in that time move on to the next action. That'll have them organizing their :):):):) nice and quick like. Thankfully I've never really had to use this tactic myself. A ten second countdown will really get them moving too. * Use the location lists to determine what they can and can't reasonably acquire during a six second combat round. Then again there are so many flaws inherent in that system as it is but I won't go into that. I think I've covered the bases, my players (one cloistered cleric and two wizards) have taken advantage of their scroll making capabilities though they don't use them for combat. They've been making them for those utility spells that are handy but you're never quite certain you should spend the spell slots on them. Probably the most sound application of prodigious scroll use I've ever seen. Anyway, I hope my advice has helped, if not, well, I'm sure you'll find a way to handle it regardless, you have a wealth of resources on these very boards even. Just remember, it's a game and should be fun, screwing over your players makes games not fun for them, try compromise or working around the problem rather than cutting through it and save such limitations as a last resort, not some quick fix. At least that's my two bits. [/QUOTE]
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