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<blockquote data-quote="Joe123" data-source="post: 1875751" data-attributes="member: 10325"><p>What about a <strong>`How to Create Adventures'</strong> book for DM's. A step-by-step guide describing how to create enjoyable adventures, kind of like the advice from the <em>DMG</em>, but more detailed. I would be interested in this kind of product. I remember one other person on the WotC messageboards ask for such a thing a while back and one only needs to read questions from many DMs on the boards, asking for advice from people on how to create their adventure. (There is one now on Enworld regarding how to incorporate PCs' background into an adventure, to make the adventure more compelling). Thus I think there is a need for this type of book. </p><p></p><p>I don't believe such a book has ever been published before for the <em>Dungeons & Dragons</em> game. The closest may be Johnn Four's guide for making NPCs, although that focuses solely on NPCs, where as I'm talking about adventure-creating in general.</p><p></p><p>Such a book would not concentrate on just "city-based scenarios", or "Thieves' Guilds", or what have you. Rather, it could encompass adventure-creating in general, meaning it would be useful for ALL Dungeon Masters, regardless of the campaign they are running. I am not a wriiter/game-designer or publisher, but I think this kind of book is a good idea and I am sure many DMs would be interested in buying it. What does everyone else think?</p></blockquote><p></p>
[QUOTE="Joe123, post: 1875751, member: 10325"] What about a [B]`How to Create Adventures'[/B] book for DM's. A step-by-step guide describing how to create enjoyable adventures, kind of like the advice from the [I]DMG[/I], but more detailed. I would be interested in this kind of product. I remember one other person on the WotC messageboards ask for such a thing a while back and one only needs to read questions from many DMs on the boards, asking for advice from people on how to create their adventure. (There is one now on Enworld regarding how to incorporate PCs' background into an adventure, to make the adventure more compelling). Thus I think there is a need for this type of book. I don't believe such a book has ever been published before for the [I]Dungeons & Dragons[/I] game. The closest may be Johnn Four's guide for making NPCs, although that focuses solely on NPCs, where as I'm talking about adventure-creating in general. Such a book would not concentrate on just "city-based scenarios", or "Thieves' Guilds", or what have you. Rather, it could encompass adventure-creating in general, meaning it would be useful for ALL Dungeon Masters, regardless of the campaign they are running. I am not a wriiter/game-designer or publisher, but I think this kind of book is a good idea and I am sure many DMs would be interested in buying it. What does everyone else think? [/QUOTE]
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