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<blockquote data-quote="jmucchiello" data-source="post: 1878029" data-attributes="member: 813"><p>I hate when I'm misunderstood. Makes me question my ability to write.</p><p></p><p>Yes, ther are many such books. I was talking about Art with a capital A though. Ask 100 songwriters how they write a song, and you'll get 100 answers. Ask 100 DMs how they create adventures and they'll give 100 answers. There is no one path to creating Art. All I was saying was that all publishers could write such a book and everyone of those books would be unique and valid explanations of how to create adventures.</p><p></p><p>However, only a few of those books would be what YOU need to help YOU create adventures. The others would contain hints and tips that don't help you. How would you find the book that meshed with your style? From my point of view this makes a book on adventure design a difficult proposition.</p><p></p><p>Again, I'm not saying there isn't a market for such a book. I just think it is a very fragmented market. Perhaps the niches that PDFs fill is appropriate for such a work. So far, no one has seen it that way.</p><p></p><p>OTOH, look at the Seeds books by Expeditious Retreat. Technically, they are examples of how to create adventures. They don't contain step by step guides, just seeds of plot ideas. Books on DMing NPCs are also examples of adventure design. While these are not as step by step as you are looking for, they have the benefit of existing (rather than being something you hope will be written someday).</p><p></p><p>And the reason I am so negative on the idea is that I think the only way to write a truly great adventure is write it with the 3-6 people who will play it in mind. Some playgroups liked Sunless Citadel, thought it was best adventure they went on in forever. Others found it boring or dull. The mix of people can affect your enjoyment. Playing it with A, B and C and you'll love it. Play it with D, E and F and you'll hate it. And ultimately, all of those players had a completely different experience compared to one another.</p><p></p><p>That is very hard to distill into a book.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 1878029, member: 813"] I hate when I'm misunderstood. Makes me question my ability to write. Yes, ther are many such books. I was talking about Art with a capital A though. Ask 100 songwriters how they write a song, and you'll get 100 answers. Ask 100 DMs how they create adventures and they'll give 100 answers. There is no one path to creating Art. All I was saying was that all publishers could write such a book and everyone of those books would be unique and valid explanations of how to create adventures. However, only a few of those books would be what YOU need to help YOU create adventures. The others would contain hints and tips that don't help you. How would you find the book that meshed with your style? From my point of view this makes a book on adventure design a difficult proposition. Again, I'm not saying there isn't a market for such a book. I just think it is a very fragmented market. Perhaps the niches that PDFs fill is appropriate for such a work. So far, no one has seen it that way. OTOH, look at the Seeds books by Expeditious Retreat. Technically, they are examples of how to create adventures. They don't contain step by step guides, just seeds of plot ideas. Books on DMing NPCs are also examples of adventure design. While these are not as step by step as you are looking for, they have the benefit of existing (rather than being something you hope will be written someday). And the reason I am so negative on the idea is that I think the only way to write a truly great adventure is write it with the 3-6 people who will play it in mind. Some playgroups liked Sunless Citadel, thought it was best adventure they went on in forever. Others found it boring or dull. The mix of people can affect your enjoyment. Playing it with A, B and C and you'll love it. Play it with D, E and F and you'll hate it. And ultimately, all of those players had a completely different experience compared to one another. That is very hard to distill into a book. [/QUOTE]
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