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PE: Assassin Spoilers
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<blockquote data-quote="Atras" data-source="post: 5323709" data-attributes="member: 84936"><p><strong>My Thoughts - cross posted from WotC Forum</strong></p><p></p><p>This is a dramatically changed class from the original... it looks like it could be fun to play. Some things I noticed: </p><ul> <li data-xf-list-type="ul">The article itself seems to be missing the by-line. I had to check the web page to see who made this version.</li> </ul><p></p><p>I really hope that the first Assassin gets his class updated to be Martial/Shadow - there are too many feats in the old assassin article (Dragon 373) that required a martial class to take them. </p><ul> <li data-xf-list-type="ul">Are the powers listed here Exploits or Hexes?</li> </ul><p></p><p>Did the Slayer or Knight get the basic hitpoints and hp per level changed from the baseline fighter? Should we expect the old Assassin to get 1 more HP per level? </p><ul> <li data-xf-list-type="ul">Page 79 and page 77 differ on what weapons the Assassin is proficient with. Page 77 matches the old build's set up, page 79 looks like the Essentials' version, minus the Guild training.</li> </ul><p></p><p>Will all of the Guilds be available to both versions of an Assassin? It looks like the two guilds in this Essentials article could work with the old build, giving the old Assassin characters three new weapon-specific At-Wills instead of temp hit points or free bonus damage. I'm not sure about the other way - the article says that the Executioner Assassin can choose between the two Guilds listed in this article. It seems like they <em>could</em> take one of the other guild choices, but would be greatly weakened for doing it. </p><ul> <li data-xf-list-type="ul">All of the At-Will powers are lacking a level number.</li> <li data-xf-list-type="ul">Are the Guild-specific At-Wills available to a Half-Elf as a Dilletant power or a Human Assassin from a different Guild?</li> </ul><p></p><p>The Poisons being a Consumable replacement to a Daily Power are a really cool idea, it is a great way to get Dailies back for Martial Essentials classes. Are these meant to only be available to the Executioner Assassin? It looks like an Executioner Assassin is the only one with the Poison Use feature, and is thereforethe only one who can create the poison, but it could be shared with anyone else - giving a Leader flavor to an Assassin with Poison Use. Perhaps the Feature needs to specifiy that only an Assassin can use the poisoned weapon without getting harmed. </p><ul> <li data-xf-list-type="ul">Can Poison Use become an Assassin-only feat?</li> <li data-xf-list-type="ul">Will the Quick Swap Feature become available as an Assassin-only feat, or retrofitted to the old Assassin? This could be incredibly useful to the older version as well as this version.</li> <li data-xf-list-type="ul">Carrion Crawler Brain Juice and Nitharit Poison both are applied to a weapon or <strong>one</strong> piece of ammunition and have an effect that goes through the Encounter. This essentially makes these two poisons totally ruined for League of Whispers Guild members. Maybe it can be applied to all of your ammunition, but it will wear off in 5 minutes.</li> </ul><p></p><p>Powers: </p><ul> <li data-xf-list-type="ul">Distracting Illusion - Should the Illusion be made with a free Bluff check at creation, or a new Free Action Bluff check anytime someone tries to see through it?</li> <li data-xf-list-type="ul">Silent Stalker - It looks like this Utility Power allows an Assassin to throw away the requirements for being Hidden, replacing them with "within 2 squares of an enemy". Is this really the intended effect, because it is AWESOME!</li> <li data-xf-list-type="ul">Nimble Drop - an unleveled (because it is At-Will, perhaps?) Utility power at level 4 is really atypical. Would this Utility Power be available to any Assassin at level 6?</li> </ul></blockquote><p></p>
[QUOTE="Atras, post: 5323709, member: 84936"] [b]My Thoughts - cross posted from WotC Forum[/b] This is a dramatically changed class from the original... it looks like it could be fun to play. Some things I noticed: [LIST] [*]The article itself seems to be missing the by-line. I had to check the web page to see who made this version. [/LIST] I really hope that the first Assassin gets his class updated to be Martial/Shadow - there are too many feats in the old assassin article (Dragon 373) that required a martial class to take them. [LIST] [*]Are the powers listed here Exploits or Hexes? [/LIST] Did the Slayer or Knight get the basic hitpoints and hp per level changed from the baseline fighter? Should we expect the old Assassin to get 1 more HP per level? [LIST] [*]Page 79 and page 77 differ on what weapons the Assassin is proficient with. Page 77 matches the old build's set up, page 79 looks like the Essentials' version, minus the Guild training. [/LIST] Will all of the Guilds be available to both versions of an Assassin? It looks like the two guilds in this Essentials article could work with the old build, giving the old Assassin characters three new weapon-specific At-Wills instead of temp hit points or free bonus damage. I'm not sure about the other way - the article says that the Executioner Assassin can choose between the two Guilds listed in this article. It seems like they [I]could[/I] take one of the other guild choices, but would be greatly weakened for doing it. [LIST] [*]All of the At-Will powers are lacking a level number. [*]Are the Guild-specific At-Wills available to a Half-Elf as a Dilletant power or a Human Assassin from a different Guild? [/LIST] The Poisons being a Consumable replacement to a Daily Power are a really cool idea, it is a great way to get Dailies back for Martial Essentials classes. Are these meant to only be available to the Executioner Assassin? It looks like an Executioner Assassin is the only one with the Poison Use feature, and is thereforethe only one who can create the poison, but it could be shared with anyone else - giving a Leader flavor to an Assassin with Poison Use. Perhaps the Feature needs to specifiy that only an Assassin can use the poisoned weapon without getting harmed. [LIST] [*]Can Poison Use become an Assassin-only feat? [*]Will the Quick Swap Feature become available as an Assassin-only feat, or retrofitted to the old Assassin? This could be incredibly useful to the older version as well as this version. [*]Carrion Crawler Brain Juice and Nitharit Poison both are applied to a weapon or [B]one[/B] piece of ammunition and have an effect that goes through the Encounter. This essentially makes these two poisons totally ruined for League of Whispers Guild members. Maybe it can be applied to all of your ammunition, but it will wear off in 5 minutes. [/LIST] Powers: [LIST] [*]Distracting Illusion - Should the Illusion be made with a free Bluff check at creation, or a new Free Action Bluff check anytime someone tries to see through it? [*]Silent Stalker - It looks like this Utility Power allows an Assassin to throw away the requirements for being Hidden, replacing them with "within 2 squares of an enemy". Is this really the intended effect, because it is AWESOME! [*]Nimble Drop - an unleveled (because it is At-Will, perhaps?) Utility power at level 4 is really atypical. Would this Utility Power be available to any Assassin at level 6? [/LIST] [/QUOTE]
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