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Peace no More (Jemals Epic Game)PROLOGUE
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<blockquote data-quote="GoldenEagle" data-source="post: 880202" data-attributes="member: 5128"><p>Rynin, sensing the danger nearby swiftly flys to the point below where the point below where the spell seemed to eminate (activate boots, fly 400' in the direction of the last cast spell and hope the robe helps me see this type of invisibility). If the spellcaster can be seen, Rynin will attempt to move to melee range and hold action to disrupt any further casting while using the extra partial action to call upon an old friend, Euphrastes (Greater Planar Ally - Solar, stat block on my char sheet). After all, rushing into an engagement with a caster of this level isn't the brightest this he has ever done...but it could save the champion sorcerer's life...<em> and blocking the sun dipleases Pelor!</em></p><p></p><p>OOC: divine inspiration is active for the first 10 rounds (+2AT/+2 dam), Haste (I think from the boots) for 10 rounds (+4 AC, ex. action), Great smite with his first blow...+2d6 with holy avenger if evil, +2d6+23 if Rend (hit w/right and left hand in same round), </p><p></p><p>do you want all this or do you want me to edit it out?</p><p></p><p>Edit: round one - haste, fly(into melee?); the other stuff is my initial plan.</p></blockquote><p></p>
[QUOTE="GoldenEagle, post: 880202, member: 5128"] Rynin, sensing the danger nearby swiftly flys to the point below where the point below where the spell seemed to eminate (activate boots, fly 400' in the direction of the last cast spell and hope the robe helps me see this type of invisibility). If the spellcaster can be seen, Rynin will attempt to move to melee range and hold action to disrupt any further casting while using the extra partial action to call upon an old friend, Euphrastes (Greater Planar Ally - Solar, stat block on my char sheet). After all, rushing into an engagement with a caster of this level isn't the brightest this he has ever done...but it could save the champion sorcerer's life...[I] and blocking the sun dipleases Pelor![/I] OOC: divine inspiration is active for the first 10 rounds (+2AT/+2 dam), Haste (I think from the boots) for 10 rounds (+4 AC, ex. action), Great smite with his first blow...+2d6 with holy avenger if evil, +2d6+23 if Rend (hit w/right and left hand in same round), do you want all this or do you want me to edit it out? Edit: round one - haste, fly(into melee?); the other stuff is my initial plan. [/QUOTE]
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