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<blockquote data-quote="Madaxemat" data-source="post: 5477417" data-attributes="member: 91818"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=21556" target="_blank">Jester</a></u></p><p> </p><p>"I don't see why you can't teleport out of that aura, either."</p><p></p><p>You can't because the aura blocks line of sight and effect (it's there more as a reminder to me then as an additional effect)</p><p></p><p>I would also give you exp for taking the time to look over my monster, but apparently I have to spread some around first.</p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=82106" target="_blank">AbdulAlhazred</a></u></p><p></p><p>"The free action thing aside, which is easily fixed, it sounds like it could be pretty interesting. Beatable, but downright nasty. It is basically going to devolve down to whether or not the party can alpha strike the thing to oblivion quickly since anything besides outright damage will be relatively ineffective."</p><p></p><p>That was sort of what I was aiming for.</p><p></p><p></p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=75824" target="_blank">666Sinner666</a></u></p><p>"As a player though you would really have to sell me on why a plant is able to stop me from teleporting out of her arua. Even if she is a magical fey creature."</p><p></p><p>Yeah thats probably because with just a stat block it may be hard to see the concept I am aiming for "fluff wise". Imagine a cross between the world tree from "Hothouse" and "Biollante". </p><p></p><p>Essentially Biovaire is a large plant that covers the surface of an entire planet and is beginning to grow outwards towards other worlds. She maintains her own very brutal ecosystem who eek out an existance along her huge vines. Turning on an devouring them whenever the whim takes her. The stat block represents the "growing heart of this plant" and the minions are just random vines but still part of her body. Players seeking to stop Biovaires threat to the universe as a whole need to destroy this hub though doing so will almost certainly end all life on the planet.</p><p></p><p>The aura around her is the most active growing part of this planetary plant the hub where the intellegents behind this alien monstrosity resides. Essentially players moving through that aura are forcing their way through a moving sentient jungle trying to restrict them *. Players trying to escape are facing a wall of mile high vines. Growing so rapidly that they have no hope of cutting or burning their way through. (Biovaire likes to play with her food). </p><p></p><p>*(orginally I was going to make this difficult terrain as well but decided that would be unfair with the threatening reach, though with that removed I might think of putting it back in)</p><p></p><p>"Is it just me or when you take all her powers and traits into account does she not read more like a controller than a brute?"</p><p></p><p>Thats a good point but I sort of wanted the damage bonus making a monster a brute gives it. </p><p></p><p></p><p>Anyway attached is the new stat blocks, is that any better?</p></blockquote><p></p>
[QUOTE="Madaxemat, post: 5477417, member: 91818"] @[U][URL="http://www.enworld.org/forum/member.php?u=21556"]Jester[/URL][/U] "I don't see why you can't teleport out of that aura, either." You can't because the aura blocks line of sight and effect (it's there more as a reminder to me then as an additional effect) I would also give you exp for taking the time to look over my monster, but apparently I have to spread some around first. @[U][URL="http://www.enworld.org/forum/member.php?u=82106"]AbdulAlhazred[/URL][/U] "The free action thing aside, which is easily fixed, it sounds like it could be pretty interesting. Beatable, but downright nasty. It is basically going to devolve down to whether or not the party can alpha strike the thing to oblivion quickly since anything besides outright damage will be relatively ineffective." That was sort of what I was aiming for. @[U][URL="http://www.enworld.org/forum/member.php?u=75824"]666Sinner666[/URL][/U] "As a player though you would really have to sell me on why a plant is able to stop me from teleporting out of her arua. Even if she is a magical fey creature." Yeah thats probably because with just a stat block it may be hard to see the concept I am aiming for "fluff wise". Imagine a cross between the world tree from "Hothouse" and "Biollante". Essentially Biovaire is a large plant that covers the surface of an entire planet and is beginning to grow outwards towards other worlds. She maintains her own very brutal ecosystem who eek out an existance along her huge vines. Turning on an devouring them whenever the whim takes her. The stat block represents the "growing heart of this plant" and the minions are just random vines but still part of her body. Players seeking to stop Biovaires threat to the universe as a whole need to destroy this hub though doing so will almost certainly end all life on the planet. The aura around her is the most active growing part of this planetary plant the hub where the intellegents behind this alien monstrosity resides. Essentially players moving through that aura are forcing their way through a moving sentient jungle trying to restrict them *. Players trying to escape are facing a wall of mile high vines. Growing so rapidly that they have no hope of cutting or burning their way through. (Biovaire likes to play with her food). *(orginally I was going to make this difficult terrain as well but decided that would be unfair with the threatening reach, though with that removed I might think of putting it back in) "Is it just me or when you take all her powers and traits into account does she not read more like a controller than a brute?" Thats a good point but I sort of wanted the damage bonus making a monster a brute gives it. Anyway attached is the new stat blocks, is that any better? [/QUOTE]
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