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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
PEACH: 4e epic solo
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<blockquote data-quote="mneme" data-source="post: 5478640" data-attributes="member: 59248"><p>Yes, that kind of thing, though probably needs some tweaking for actual play. I like the idea of having the Heart be quiescent on arrival, though it should recognize a threat in a combat round or two even if the PCs don't do anything hostile; after all, they're In Her Heart!</p><p></p><p>I'd also make the minions show up earlier (maybe even in the first active stage; in the passive stage, Biovarre might be passively feeding on anything that's Not Biovarre, and might be a hazard), and I think that for EL30, 250hp per heart (even with res 15 all) is a little low, as I'd be concerned about parties killing multiple hearts in the first round using crit cheats (and 265 damage on a crit for a 30th level character isn't all that hard--I can trivially get to 130+ with a leader-optimized avenger with a +4 weapon at 16th) and coordinated attacks.</p><p></p><p>Hmm. I think I'd also want the early stages to be a bit more skilly--(with Heal and Nature (and maybe stealth) checks used to keep Biovarre from noticing the PCs while they use other skills to set up a coordinated attack on the primary protection for the hearts (maybe seedpods? Something--which prevents the hearts from being destroyed without entering an active stage while being a useful goal for a coordinated attack duirng the quiescent stage; fail to keep Biovarre from waking, and you have to deal with her hearts through the protection or take it down while she's actively trying to attack you, but succeed and you're effecitvely starting the combat in stage 1 instead of stage 0.</p></blockquote><p></p>
[QUOTE="mneme, post: 5478640, member: 59248"] Yes, that kind of thing, though probably needs some tweaking for actual play. I like the idea of having the Heart be quiescent on arrival, though it should recognize a threat in a combat round or two even if the PCs don't do anything hostile; after all, they're In Her Heart! I'd also make the minions show up earlier (maybe even in the first active stage; in the passive stage, Biovarre might be passively feeding on anything that's Not Biovarre, and might be a hazard), and I think that for EL30, 250hp per heart (even with res 15 all) is a little low, as I'd be concerned about parties killing multiple hearts in the first round using crit cheats (and 265 damage on a crit for a 30th level character isn't all that hard--I can trivially get to 130+ with a leader-optimized avenger with a +4 weapon at 16th) and coordinated attacks. Hmm. I think I'd also want the early stages to be a bit more skilly--(with Heal and Nature (and maybe stealth) checks used to keep Biovarre from noticing the PCs while they use other skills to set up a coordinated attack on the primary protection for the hearts (maybe seedpods? Something--which prevents the hearts from being destroyed without entering an active stage while being a useful goal for a coordinated attack duirng the quiescent stage; fail to keep Biovarre from waking, and you have to deal with her hearts through the protection or take it down while she's actively trying to attack you, but succeed and you're effecitvely starting the combat in stage 1 instead of stage 0. [/QUOTE]
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PEACH: 4e epic solo
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