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PEACH: Controller ConLock
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<blockquote data-quote="darkbard" data-source="post: 7303677" data-attributes="member: 1282"><p>Yes, I understand your logic and agree. But by that same logic, should Skill Powers really be included in that guide with the same color ratings? I mean, the resource cost (training a skill, albeit potentially at the cost of a MC feat to gain said training) is less than the choice to hybrid or spend 2 feats (MC & power swap) for a class power.</p><p></p><p>Don't get me wrong: I am very grateful for the Skills Powers guide; it was an underscrutinized component of the game during the life of 4E. But few characters should, for example, actively consider hybridding or MCing just to get skill training in Nature for Natural Terrain Understanding, right? That's more a case of if you are already trained in Nature, you should seriously consider comparing NTU with your native class list.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7303677, member: 1282"] Yes, I understand your logic and agree. But by that same logic, should Skill Powers really be included in that guide with the same color ratings? I mean, the resource cost (training a skill, albeit potentially at the cost of a MC feat to gain said training) is less than the choice to hybrid or spend 2 feats (MC & power swap) for a class power. Don't get me wrong: I am very grateful for the Skills Powers guide; it was an underscrutinized component of the game during the life of 4E. But few characters should, for example, actively consider hybridding or MCing just to get skill training in Nature for Natural Terrain Understanding, right? That's more a case of if you are already trained in Nature, you should seriously consider comparing NTU with your native class list. [/QUOTE]
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