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General Tabletop Discussion
*Dungeons & Dragons
(PEACH) Controller-variant Ranger
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<blockquote data-quote="eriktheguy" data-source="post: 5070339" data-attributes="member: 83662"><p> <ul> <li data-xf-list-type="ul"><br /> This might be right, currently the ranger has many ways of attacking up to two targets per turn, which is okay for minion control. When you consider that the main focus of this controller is to control the more dangerous enemies through debuffs, then area attacks aren't necessary. I think attacking two minions or debuffing one elite would count as control, especially since the class leans towards striker as a secondary.<br /> Although the main reason I don't want to add area attacks is because it would involve writing up a lot of powers. Depends on what OP decides to go with I guess.<br /> <br /> We did ditch it and create a new ability. The current hunter's quarry has nothing to do with the original. You don't use it on a target before attacking as often as you want as a minor action. You use it to add debuffs to someone you hit after an attack as a free action. The only thing it has in common with the old quarry is the name, which I assume was preserved for flavor purposes.</li> </ul><p>I sort of agree, powers like dual strike are strikerish even without quarry damage. I was sort of hoping that these multi-target attacks would serve as controller powers rather than striker powers by targeting two creatures (again, this is not the same sort of controller as wizard). New at wills would be nice, and I'm sure OP is open to suggestions.</p><p></p><p>Agreed about the uphill battle part. I think that's why OP salvaged as much as he could from the old class. The problem with changing one or two powers is that higher level powers are all variants of lower level powers, so you have to go ahead and change most of the classes powers.</p><p>I would say that the current variant of ranger we are looking at is a striker that leans very strongly towards controller. In any case I think its balancable with some playtesting and no rewriting of powers, even if it isn't absolutely true to its controller title.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5070339, member: 83662"] [list] This might be right, currently the ranger has many ways of attacking up to two targets per turn, which is okay for minion control. When you consider that the main focus of this controller is to control the more dangerous enemies through debuffs, then area attacks aren't necessary. I think attacking two minions or debuffing one elite would count as control, especially since the class leans towards striker as a secondary. Although the main reason I don't want to add area attacks is because it would involve writing up a lot of powers. Depends on what OP decides to go with I guess. We did ditch it and create a new ability. The current hunter's quarry has nothing to do with the original. You don't use it on a target before attacking as often as you want as a minor action. You use it to add debuffs to someone you hit after an attack as a free action. The only thing it has in common with the old quarry is the name, which I assume was preserved for flavor purposes. [/list] I sort of agree, powers like dual strike are strikerish even without quarry damage. I was sort of hoping that these multi-target attacks would serve as controller powers rather than striker powers by targeting two creatures (again, this is not the same sort of controller as wizard). New at wills would be nice, and I'm sure OP is open to suggestions. Agreed about the uphill battle part. I think that's why OP salvaged as much as he could from the old class. The problem with changing one or two powers is that higher level powers are all variants of lower level powers, so you have to go ahead and change most of the classes powers. I would say that the current variant of ranger we are looking at is a striker that leans very strongly towards controller. In any case I think its balancable with some playtesting and no rewriting of powers, even if it isn't absolutely true to its controller title. [/QUOTE]
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(PEACH) Controller-variant Ranger
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