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PEACH: Druid Circle: Coven Witch
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<blockquote data-quote="Quickleaf" data-source="post: 7828495" data-attributes="member: 20323"><p>There are issues around how you want to define a witch, the term being nebulous and potentially loaded, and why you think "witch" is a good fit as a <em>druid</em> subclass. Since it seems you're looking for mechanical feedback, I've left those issues aside, but they are worth considering.</p><p></p><p>I'll also note that calling it "<em>Coven </em>Witch" set me up for an expectation of some kind of cooperative casting ability, but there's nothing like that in the subclass. There's a mismatch there.</p><p></p><p></p><p></p><p>This one steps on the toes of the druid's 18th level Beast Spells, which states:</p><p></p><p><em>Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.</em></p><p></p><p>Try explaining to a player that yes, you can talk as a squirrel, but no that talking in squirrel form does not constitute a verbal component for spellcasting because...uh...your cheeks are full of acorns. I just don't see that being a productive debate to provoke/encourage at the table.</p><p></p><p></p><p></p><p>You'll want to be super careful here. I suspect letting the druid wildshape into plants would be plenty powerful on its own – given that plants often have condition immunities, poison immunity, false appearance, and/or blindsight! Those are some potent abilities! And on top of it, you're letting the druid speak as a plant! And you're breaking the CR limits of druid's wildshape, putting this druidic circle on equal footing to the Circle of the Moon (whose whole schtick is wildshaping)! I think the CR bump is unnecessary – there are plenty of low CR plant monsters.</p><p></p><p>As for monstrosities...I just wouldn't go there because there is way too much variability in the abilities, resistances, and immunities of monstrosities to be able to properly analyze. I mean, you could turn into a cockatrice at 6th level and start petrifying foes, when a wizard has to wait until 11th level for <em>flesh to stone</em>? How could that be balanced in any way, shape, or form?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7828495, member: 20323"] There are issues around how you want to define a witch, the term being nebulous and potentially loaded, and why you think "witch" is a good fit as a [I]druid[/I] subclass. Since it seems you're looking for mechanical feedback, I've left those issues aside, but they are worth considering. I'll also note that calling it "[I]Coven [/I]Witch" set me up for an expectation of some kind of cooperative casting ability, but there's nothing like that in the subclass. There's a mismatch there. This one steps on the toes of the druid's 18th level Beast Spells, which states: [I]Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components.[/I] Try explaining to a player that yes, you can talk as a squirrel, but no that talking in squirrel form does not constitute a verbal component for spellcasting because...uh...your cheeks are full of acorns. I just don't see that being a productive debate to provoke/encourage at the table. You'll want to be super careful here. I suspect letting the druid wildshape into plants would be plenty powerful on its own – given that plants often have condition immunities, poison immunity, false appearance, and/or blindsight! Those are some potent abilities! And on top of it, you're letting the druid speak as a plant! And you're breaking the CR limits of druid's wildshape, putting this druidic circle on equal footing to the Circle of the Moon (whose whole schtick is wildshaping)! I think the CR bump is unnecessary – there are plenty of low CR plant monsters. As for monstrosities...I just wouldn't go there because there is way too much variability in the abilities, resistances, and immunities of monstrosities to be able to properly analyze. I mean, you could turn into a cockatrice at 6th level and start petrifying foes, when a wizard has to wait until 11th level for [I]flesh to stone[/I]? How could that be balanced in any way, shape, or form? [/QUOTE]
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PEACH: Druid Circle: Coven Witch
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