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PEACH: Homebrew Fighter sub-class
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<blockquote data-quote="Undrave" data-source="post: 7835581" data-attributes="member: 7015698"><p><a href="https://homebrewery.naturalcrit.com/share/S1XDmrYKKH" target="_blank">Cloud Mountains Disciple</a></p><p></p><p>So, all the talk of improving Fighters and my own feelings toward the class have lead me to work on this homebrew for the last few weeks. It's also my first time using the Homebrewery website so this was neat! </p><p></p><p>Anyway, the design started first with the idea of expanding the Fighting Style class feature. I wanted syles that could work of the various weapon keywords (such as damage type). Then, it sort of ballooned into an exercise into designing an interesting Fighter with customization option that would still not include ressource tracking. So everything would have to be on a round by round basis. I also wanted to offer choices at level ups to fulfill the customization possibility. I had to come up with some sort of flavor and the whole mountain aspect appeared, though I wanted to keep it as setting neutral as I could. It helped me come up with the non-combat bits. I've actually contemplated spinning the 'Mountaineer' part into its own subclass and keep the 'school' part on its own so tell me how that would go.</p><p></p><p>I might have went too crazy in the number of options I tried to stuff in. The whole thing about skill requirement came a little later after I started coming up with my 'advanced' fighting style. As you'll notice I'm missing some skills but I just couldn't come up with more ideas. I could have cut Divine Style and just have you pick an extra style, but that felt boring. The Divine Styles were designed by keeping in mind what I consider the four main 'types' of Fighters (Sword and Board, Ranged Weapon, Big Stick Whacker, Twin Weapons) but without making so connected that there is an obvious best pick (thus, a non-choice) for your chosen type. </p><p></p><p>I gotta admit I was really scratching my head trying to come up with a capstone. Really, with the flavor I had developped it felt like the only way to go but I'm not sure how good or terrible it is.</p><p></p><p>Anyway, I'm hoping I can get some feedback and make it better! Please be brutal, I already have stuff on the cutting floor. Like, I originally intended the Fighting styles (from Fighting Style and Secret Style) to simple get buffs later instead but that meant not choice and that was boring so I came up with the Divine Styles. There's a few of my new Styles I really feel could be much more interesting but I'm not sure what to do, so suggest away (and maybe find me a better name than Brutal Badger Style <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />).</p><p></p><p>Thank you in advance guys!</p></blockquote><p></p>
[QUOTE="Undrave, post: 7835581, member: 7015698"] [URL='https://homebrewery.naturalcrit.com/share/S1XDmrYKKH']Cloud Mountains Disciple[/URL] So, all the talk of improving Fighters and my own feelings toward the class have lead me to work on this homebrew for the last few weeks. It's also my first time using the Homebrewery website so this was neat! Anyway, the design started first with the idea of expanding the Fighting Style class feature. I wanted syles that could work of the various weapon keywords (such as damage type). Then, it sort of ballooned into an exercise into designing an interesting Fighter with customization option that would still not include ressource tracking. So everything would have to be on a round by round basis. I also wanted to offer choices at level ups to fulfill the customization possibility. I had to come up with some sort of flavor and the whole mountain aspect appeared, though I wanted to keep it as setting neutral as I could. It helped me come up with the non-combat bits. I've actually contemplated spinning the 'Mountaineer' part into its own subclass and keep the 'school' part on its own so tell me how that would go. I might have went too crazy in the number of options I tried to stuff in. The whole thing about skill requirement came a little later after I started coming up with my 'advanced' fighting style. As you'll notice I'm missing some skills but I just couldn't come up with more ideas. I could have cut Divine Style and just have you pick an extra style, but that felt boring. The Divine Styles were designed by keeping in mind what I consider the four main 'types' of Fighters (Sword and Board, Ranged Weapon, Big Stick Whacker, Twin Weapons) but without making so connected that there is an obvious best pick (thus, a non-choice) for your chosen type. I gotta admit I was really scratching my head trying to come up with a capstone. Really, with the flavor I had developped it felt like the only way to go but I'm not sure how good or terrible it is. Anyway, I'm hoping I can get some feedback and make it better! Please be brutal, I already have stuff on the cutting floor. Like, I originally intended the Fighting styles (from Fighting Style and Secret Style) to simple get buffs later instead but that meant not choice and that was boring so I came up with the Divine Styles. There's a few of my new Styles I really feel could be much more interesting but I'm not sure what to do, so suggest away (and maybe find me a better name than Brutal Badger Style :p). Thank you in advance guys! [/QUOTE]
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