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[PEACH] My take on Beastmaster Ranger
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<blockquote data-quote="Elder.Skywolf" data-source="post: 6788759" data-attributes="member: 6777660"><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px">I'd like to know what you think about it, expecially if you see any bug, loophole or broken mechanics. Sorry for bad english, not a native speaker,</span></span></p><p><span style="font-family: 'Microsoft Sans Serif'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Microsoft Sans Serif'">BeastMaster</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Ranger’s Companion </span></p><p><span style="font-family: 'Microsoft Sans Serif'">At 3</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">rd</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'"> level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. </span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">Any effect that allows a Saving Throw uses your spell DC or it's normal DC, whichever is higher.</span></span><span style="font-family: 'Microsoft Sans Serif'">Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. The beast obeys your commands as best as it can. It takes its turn on your initiative, though [Removed: </span><span style="color: #ff3333"><span style="font-family: 'Microsoft Sans Serif'">it doesn’t take an action unless you command it to.</span></span><span style="color: #000000"><span style="font-family: 'Microsoft Sans Serif'">]</span></span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">,unless you command it to do otherwise, it takes the Dodge Action</span></span><span style="font-family: 'Microsoft Sans Serif'">.On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the </span><span style="color: #000000"><span style="font-family: 'Microsoft Sans Serif'">Attack, </span></span><span style="font-family: 'Microsoft Sans Serif'">Dash, Disengage, [R: </span><span style="color: #ff3333"><span style="font-family: 'Microsoft Sans Serif'">Dodge,</span></span><span style="color: #000000"><span style="font-family: 'Microsoft Sans Serif'">] </span></span><span style="font-family: 'Microsoft Sans Serif'">or Help action. [R: </span><span style="color: #ff3333"><span style="font-family: 'Microsoft Sans Serif'">Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.</span></span><span style="color: #000000"><span style="font-family: 'Microsoft Sans Serif'">] </span></span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">When you take the Attack Action you may forego one (and only one) of your attacks to verbally command the beast to make one attack. If you're holding a single weapon, you can then make an attack as a bonus action, but you don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.</span></span><span style="font-family: 'Microsoft Sans Serif'">While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one. </span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">If you are incapacitated or unconscious, the Beast tries to take you out of the harm's way or defends you as the best as it can, even to death at DM discretion.</span></span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Exceptional [R: </span><span style="color: #ff3333"><span style="font-family: 'Microsoft Sans Serif'">Training</span></span><span style="color: #000000"><span style="font-family: 'Microsoft Sans Serif'">] </span></span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">Teamwork</span></span></p><p><span style="font-family: 'Microsoft Sans Serif'">Beginning at 7</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'"> level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, [R: </span><span style="color: #ff3333"><span style="font-family: 'Microsoft Sans Serif'">Dodge,</span></span><span style="font-family: 'Microsoft Sans Serif'">] or Help action on its turn.</span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">On any of your turn when you don't attack, you can use a bonus action to take the Dash, Disengage or Help action.</span></span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Bestial Fury</span></p><p><span style="font-family: 'Microsoft Sans Serif'">Startingat 11</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'"> level, your beast companion can make two attacks when you command it to use the Attack Action. </span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">At 20</span></span><span style="color: #3333ff">[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP] </span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">level you may forego both your attack</span></span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">s </span></span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">to make </span></span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">a total of </span></span><span style="color: #3333ff"><span style="font-family: 'Microsoft Sans Serif'">4 attacks with your Beast.</span></span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Share Spells</span></p><p><span style="font-family: 'Microsoft Sans Serif'">Beginning at 15</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'"> level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.</span></p><p></p><p></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">House Rule Analysis</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Ranger's Companion.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">The changes in this Feature solve the main problems with the whole sub-class:</span></p><p><span style="font-family: 'Microsoft Sans Serif'">- DC change make beast's special attacks relevant even at higher level (as an example,</span></p><p> <span style="font-family: 'Microsoft Sans Serif'">wolf's bite trip effect).</span></p><p><span style="font-family: 'Microsoft Sans Serif'">-Gives the beast a default state, instead of drooling around the battlefield. As a nice side</span></p><p> <span style="font-family: 'Microsoft Sans Serif'">effect it gives more survivability to a defensive pet.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">-The change to the type of action helps the Beast Master overall DPR output, allowing for</span></p><p> <span style="font-family: 'Microsoft Sans Serif'">the off-hand attack along with Beast's attack. Archery and Duelist styles are covered too </span></p><p> <span style="font-family: 'Microsoft Sans Serif'">by the “Extra Bonus Attack” clause</span><span style="font-family: 'Microsoft Sans Serif'">.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">-Finally, last sentence gives the pet an Auto-pilot for the most dire situations.</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Exceptional Training.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">The change gives high versatility to the team at the cost of the damage output. Like leaving the Beast to tank something while you retreat. Or help the beast to hit something. Anyway, is not much more powerful than Rogue's “Cunning Action”.</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Bestial Fury</span></p><p><span style="font-family: 'Microsoft Sans Serif'">With </span><span style="font-family: 'Microsoft Sans Serif'">the </span><span style="font-family: 'Microsoft Sans Serif'">action type changes in Ranger's Companion Feature, it is a third attack like that of the Fighter, plain and simple. The</span><span style="font-family: 'Microsoft Sans Serif'">n </span><span style="font-family: 'Microsoft Sans Serif'">why not give it a fourth at 20</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'">Level (when only awesomeness counts)</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Share Spell</span></p><p><span style="font-family: 'Microsoft Sans Serif'">Not changed, even though I think it is a bit lame as a 15</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'">Level Feature.</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">Addendum</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">I think it can be adapted easily to be a “Circle Of The Fang” Druid Sub-class.</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">-Move Ranger's Companion to 2</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">nd</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'">Level.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">- Add Beast Attack Command as a Bonus Action usable after a “Cast a Spell”</span></p><p> <span style="font-family: 'Microsoft Sans Serif'">Action. Leaving the “forego one of you attacks” clause cover use while wild shaped.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">- Remove the “extra bonus attack” clause.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">-Replace Exceptional Teamwork with, at 6</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'">level, the ability to deliver touch spells through</span></p><p> <span style="font-family: 'Microsoft Sans Serif'">companion.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">-Move Share Spells to 10</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'">Level.</span></p><p><span style="font-family: 'Microsoft Sans Serif'">- At 14</span>[SUP]<span style="font-family: 'Microsoft Sans Serif'">th</span>[/SUP]<span style="font-family: 'Microsoft Sans Serif'">level, the Beast can use wild shape with the same limitations as you.You </span><span style="font-family: 'Microsoft Sans Serif'">and your</span></p><p> <span style="font-family: 'Microsoft Sans Serif'">companion </span><span style="font-family: 'Microsoft Sans Serif'">have </span><span style="font-family: 'Microsoft Sans Serif'">different timers for that Feature.</span></p><p></p><p></p><p><span style="font-family: 'Microsoft Sans Serif'">This sub-class should work as a middle ground between Land and Moon Druids, and should feel like a Classic Druid.</span></p><p><span style="font-family: 'Microsoft Sans Serif'"></span></p><p><span style="font-family: 'Microsoft Sans Serif'">EDIT: if i've written too much of original text of the book, let me know i'll modify it.</span></p></blockquote><p></p>
[QUOTE="Elder.Skywolf, post: 6788759, member: 6777660"] [FONT=Microsoft Sans Serif][SIZE=2]I'd like to know what you think about it, expecially if you see any bug, loophole or broken mechanics. Sorry for bad english, not a native speaker, [/SIZE] BeastMaster[/FONT] [FONT=Microsoft Sans Serif]Ranger’s Companion [/FONT] [FONT=Microsoft Sans Serif]At 3[/FONT][SUP][FONT=Microsoft Sans Serif]rd[/FONT][/SUP][FONT=Microsoft Sans Serif] level, you gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. [/FONT][COLOR=#3333ff][FONT=Microsoft Sans Serif]Any effect that allows a Saving Throw uses your spell DC or it's normal DC, whichever is higher.[/FONT][/COLOR][FONT=Microsoft Sans Serif]Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. The beast obeys your commands as best as it can. It takes its turn on your initiative, though [Removed: [/FONT][COLOR=#ff3333][FONT=Microsoft Sans Serif]it doesn’t take an action unless you command it to.[/FONT][/COLOR][COLOR=#000000][FONT=Microsoft Sans Serif]][/FONT][/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif],unless you command it to do otherwise, it takes the Dodge Action[/FONT][/COLOR][FONT=Microsoft Sans Serif].On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the [/FONT][COLOR=#000000][FONT=Microsoft Sans Serif]Attack, [/FONT][/COLOR][FONT=Microsoft Sans Serif]Dash, Disengage, [R: [/FONT][COLOR=#ff3333][FONT=Microsoft Sans Serif]Dodge,[/FONT][/COLOR][COLOR=#000000][FONT=Microsoft Sans Serif]] [/FONT][/COLOR][FONT=Microsoft Sans Serif]or Help action. [R: [/FONT][COLOR=#ff3333][FONT=Microsoft Sans Serif]Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.[/FONT][/COLOR][COLOR=#000000][FONT=Microsoft Sans Serif]] [/FONT][/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif]When you take the Attack Action you may forego one (and only one) of your attacks to verbally command the beast to make one attack. If you're holding a single weapon, you can then make an attack as a bonus action, but you don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.[/FONT][/COLOR][FONT=Microsoft Sans Serif]While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type of beast as before or a different one. [/FONT][COLOR=#3333ff][FONT=Microsoft Sans Serif]If you are incapacitated or unconscious, the Beast tries to take you out of the harm's way or defends you as the best as it can, even to death at DM discretion.[/FONT][/COLOR] [FONT=Microsoft Sans Serif]Exceptional [R: [/FONT][COLOR=#ff3333][FONT=Microsoft Sans Serif]Training[/FONT][/COLOR][COLOR=#000000][FONT=Microsoft Sans Serif]] [/FONT][/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif]Teamwork[/FONT][/COLOR] [FONT=Microsoft Sans Serif]Beginning at 7[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif] level, on any of your turns when your beast companion doesn’t attack, you can use a bonus action to command the beast to take the Dash, Disengage, [R: [/FONT][COLOR=#ff3333][FONT=Microsoft Sans Serif]Dodge,[/FONT][/COLOR][FONT=Microsoft Sans Serif]] or Help action on its turn.[/FONT][COLOR=#3333ff][FONT=Microsoft Sans Serif]On any of your turn when you don't attack, you can use a bonus action to take the Dash, Disengage or Help action.[/FONT][/COLOR] [FONT=Microsoft Sans Serif]Bestial Fury[/FONT] [FONT=Microsoft Sans Serif]Startingat 11[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif] level, your beast companion can make two attacks when you command it to use the Attack Action. [/FONT][COLOR=#3333ff][FONT=Microsoft Sans Serif]At 20[/FONT][/COLOR][COLOR=#3333ff][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP] [/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif]level you may forego both your attack[/FONT][/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif]s [/FONT][/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif]to make [/FONT][/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif]a total of [/FONT][/COLOR][COLOR=#3333ff][FONT=Microsoft Sans Serif]4 attacks with your Beast.[/FONT][/COLOR] [FONT=Microsoft Sans Serif]Share Spells[/FONT] [FONT=Microsoft Sans Serif]Beginning at 15[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif] level, when you cast a spell targeting yourself, you can also affect your beast companion with the spell if the beast is within 30 feet of you.[/FONT] [FONT=Microsoft Sans Serif]House Rule Analysis[/FONT] [FONT=Microsoft Sans Serif]Ranger's Companion.[/FONT] [FONT=Microsoft Sans Serif]The changes in this Feature solve the main problems with the whole sub-class:[/FONT] [FONT=Microsoft Sans Serif]- DC change make beast's special attacks relevant even at higher level (as an example,[/FONT] [FONT=Microsoft Sans Serif]wolf's bite trip effect).[/FONT] [FONT=Microsoft Sans Serif]-Gives the beast a default state, instead of drooling around the battlefield. As a nice side[/FONT] [FONT=Microsoft Sans Serif]effect it gives more survivability to a defensive pet.[/FONT] [FONT=Microsoft Sans Serif]-The change to the type of action helps the Beast Master overall DPR output, allowing for[/FONT] [FONT=Microsoft Sans Serif]the off-hand attack along with Beast's attack. Archery and Duelist styles are covered too [/FONT] [FONT=Microsoft Sans Serif]by the “Extra Bonus Attack” clause[/FONT][FONT=Microsoft Sans Serif].[/FONT] [FONT=Microsoft Sans Serif]-Finally, last sentence gives the pet an Auto-pilot for the most dire situations.[/FONT] [FONT=Microsoft Sans Serif]Exceptional Training.[/FONT] [FONT=Microsoft Sans Serif]The change gives high versatility to the team at the cost of the damage output. Like leaving the Beast to tank something while you retreat. Or help the beast to hit something. Anyway, is not much more powerful than Rogue's “Cunning Action”.[/FONT] [FONT=Microsoft Sans Serif]Bestial Fury[/FONT] [FONT=Microsoft Sans Serif]With [/FONT][FONT=Microsoft Sans Serif]the [/FONT][FONT=Microsoft Sans Serif]action type changes in Ranger's Companion Feature, it is a third attack like that of the Fighter, plain and simple. The[/FONT][FONT=Microsoft Sans Serif]n [/FONT][FONT=Microsoft Sans Serif]why not give it a fourth at 20[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif]Level (when only awesomeness counts)[/FONT] [FONT=Microsoft Sans Serif]Share Spell[/FONT] [FONT=Microsoft Sans Serif]Not changed, even though I think it is a bit lame as a 15[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif]Level Feature.[/FONT] [FONT=Microsoft Sans Serif]Addendum[/FONT] [FONT=Microsoft Sans Serif]I think it can be adapted easily to be a “Circle Of The Fang” Druid Sub-class.[/FONT] [FONT=Microsoft Sans Serif]-Move Ranger's Companion to 2[/FONT][SUP][FONT=Microsoft Sans Serif]nd[/FONT][/SUP][FONT=Microsoft Sans Serif]Level.[/FONT] [FONT=Microsoft Sans Serif]- Add Beast Attack Command as a Bonus Action usable after a “Cast a Spell”[/FONT] [FONT=Microsoft Sans Serif]Action. Leaving the “forego one of you attacks” clause cover use while wild shaped.[/FONT] [FONT=Microsoft Sans Serif]- Remove the “extra bonus attack” clause.[/FONT] [FONT=Microsoft Sans Serif]-Replace Exceptional Teamwork with, at 6[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif]level, the ability to deliver touch spells through[/FONT] [FONT=Microsoft Sans Serif]companion.[/FONT] [FONT=Microsoft Sans Serif]-Move Share Spells to 10[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif]Level.[/FONT] [FONT=Microsoft Sans Serif]- At 14[/FONT][SUP][FONT=Microsoft Sans Serif]th[/FONT][/SUP][FONT=Microsoft Sans Serif]level, the Beast can use wild shape with the same limitations as you.You [/FONT][FONT=Microsoft Sans Serif]and your[/FONT] [FONT=Microsoft Sans Serif]companion [/FONT][FONT=Microsoft Sans Serif]have [/FONT][FONT=Microsoft Sans Serif]different timers for that Feature.[/FONT] [FONT=Microsoft Sans Serif]This sub-class should work as a middle ground between Land and Moon Druids, and should feel like a Classic Druid. EDIT: if i've written too much of original text of the book, let me know i'll modify it.[/FONT] [/QUOTE]
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