Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[PEACH] Project T.A.E.B.A
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Concerto" data-source="post: 3747635" data-attributes="member: 55117"><p>Well, I just stumbled upon these forums and decided to join, and what better way to start it off than having people riddiculing me for an over-powered race?</p><p></p><p><u>Idea</u></p><p></p><p>Gnomes+Warforged+High Places=T.A.E.B.A</p><p></p><p></p><p>They run fast, they jump far, and get knocked around A LOT.. Tell me what you think.</p><p>v Click down there v</p><p>[sblock=Confidential Information for your eyes only.]</p><p></p><p></p><p><u><strong><span style="font-size: 18px">Racial Stats</span></strong></u></p><p><strong>Personality</strong>: Unlike normal warforged (which they often call Blockies), Taeba Warforged are extremely social and talkative. </p><p></p><p><strong>Physical Description</strong>: Taebas have been liked to large dolls. Their arms are noticably longer than other humanoids, with wrists reaching just below their knees. Their actual body is a skeletal frame, usually fitted with oversized cloth clothing that can be either bolted or clipped in at the shoulders, hip, and head. Almost all taebas have large hoods that seem to conceal their entire face, other than for two colored orbs that are their eyes. The head itself is truely little more than a metal orb with a mouth and eyes.</p><p></p><p><strong>Relations</strong>: Although called Tin Cans by those who distrust normal warforged, Taebas usually fare better because their ((Usually) flamboyant clothing. emotive sense of self, and un-intimidating stature make them feel less 'dead' than normal warforged to people. Some however, especial normal warforged, think that Taebas are nothing more than ornaments, and sometimes can get very vocal about their dislike of their smaller 'brothers'.</p><p></p><p><strong>Alignment</strong>: Usually any non-evil, non-lawful. Most Taeba cannot stand being exiled from society by being evil, or the restrictions of being lawful. Ofcourse, there are exceptions such as Bolt, the Paladin.</p><p></p><p><strong>Taeba Lands</strong>: N/A</p><p></p><p><strong>Religion</strong>: Although not particulary religion or non-religious, Taebas have been known to represent the more outgoing sides of many religions such as the Silver Flame and even the Traveler.</p><p></p><p><strong>Language</strong>: Common</p><p></p><p><strong>NickNames</strong>: Sfortzondo, Trumpet, Bottle, 5 Penny.</p><p></p><p><strong>Adventurers</strong>: Same as with normal warforged, but usually attracted to the idea of adventuring with others and glory.</p><p></p><p></p><p><strong>TAEBA RACIAL TRAITS</strong></p><ul> <li data-xf-list-type="ul"><u>Stat Adjustment</u>:-4 STR, -2 CON, +2 DEX, +2 CHA<br /> </li> <li data-xf-list-type="ul"><u>Skill Penalty</u> -2 on all intimidate checks.<br /> </li> <li data-xf-list-type="ul"><u>Size</u>:Small<br /> </li> <li data-xf-list-type="ul"><u>Minimum carry weight</u>: 50 Lbs.<br /> </li> <li data-xf-list-type="ul"><u>Special</u>:Can wear Clothes after having them modified. Costs 1d20 Gold for each 100 GP of cost. Make the check for each individual piece of clothing.<br /> </li> <li data-xf-list-type="ul"><u>Form and Function</u>: Jump and Climb are always considdered class skills.<br /> </li> <li data-xf-list-type="ul"><u>Clawed hands</u>: Due to the clawwed nature of their hands, and their light weight, Taeba get a +5 to their Climb speed. Additonally, they have a natural attack that deals 1d4 damage.<br /> </li> <li data-xf-list-type="ul"><u>Finessful</u>: Taeba may apply their DEX bonus to their attack bonus instead of their STR when attacking unarmed or with natural weapons.<br /> </li> <li data-xf-list-type="ul"> <u>Nimble</u>: A Taeba's jump is not limited by its height, and may use its DEX bonus instead of its STR bonus when making its Jump and Climb check. Additionally, the Taeba doesn't take any falling damage for the first 30 feet, and only have damage for each 10 feet afterwards. The 30 feet can be incresed by taking the 'improved structure' feat.<br /> </li> <li data-xf-list-type="ul"><u>Annoying</u>: Taebas get a +2 to all checks that concern Insults.<br /> </li> <li data-xf-list-type="ul"> <u>Base move speed</u>: 30. A Taeba may move an additional 10 feet as a free action after normal movement, but takes a -4 on Light Weight checks, and -2 on reflex saves.<br /> </li> <li data-xf-list-type="ul"><u>Lunge</u>: A Taeba is able to jump and latch onto opponents. When grappling a creature of medium or larger size, it gets a +2 on its grapple checks and can use its DEX bonus instead of its STR. If the Taeba is thrown or falls ontop of the oppoent, it gets to make a free attack of opportunity for 1d4 damage. <br /> <br /> If an enemy is able to suceed in an opposed grapple check however, the opponent may fling the Taeba, and make the Taeba take a move action to get back up if it fails its reflex save against the enemies STR. Additionally, if a wall or object is in the way of the thrown path, the Taeba takes 1d4 damage if it fails its Reflex save.<br /> </li> <li data-xf-list-type="ul"><u>Fire Weakness</u>: Due to the amount of cloth of a Taeba, whenever a Taeba would have to roll to see if it has caught on fire, it must make the save twice. They additionally take 1.5x normal damage from fire spells and damage.<br /> </li> <li data-xf-list-type="ul"><u>Hollow Frame</u>: Bludgeoning weapons are more likely to critical strike, and have their threat range increased by 2.<br /> </li> <li data-xf-list-type="ul"><u>Light Weight</u>: Whenever a normal attack is made against a Taeba, the Taeba must make a Reflex check against the opponents STR (d20 + STR modifier). If the check fails, the Taeba is thrown five feet (or more at DMs disgression) in the direction of the attack. The Taeba then must make a reflex check versus the opponents previously rolled STR check. If it fails, the Taeba is lands on its back and must spend a move action getting up.<br /> </li> <li data-xf-list-type="ul"> <u>Limited Weapon Usability</u>: Taeba can only use the following weapons without penalty <br /> ((treat all other weapons as not having the appropraite proficiencies)): Dagger, Shortsword, Shortbow, Lightcrossbow, Wakizashi, Handax, Sickle, Shurikens, Sling, and Pick.</li> </ul><p></p><p></p><p><strong>RANDOM STARTING AGES</strong></p><p>Race: Taeba Social Development: 1 Year</p><p></p><p>Bbn, Rog, Sor, </p><p>+1d4 </p><p>Brd, Ftr, Pal, Rgr, </p><p>+1d4 </p><p>Clr, Drd, , Mnk, , Wiz</p><p>+1d4</p><p></p><p><strong>AGING EFFECTS</strong></p><p>Race: Taeba </p><p>N/A</p><p></p><p><strong>RANDOM HEIGHT AND WEIGHT</strong></p><p>Race: Taeba</p><p></p><p><strong>Base Height</strong></p><p>Taeba: 3'6"</p><p>Height Modifier</p><p>Taeba: +1d6 Inches</p><p></p><p><strong>Base Weight</strong></p><p>Taeba: 40 lb.</p><p>Weight Modifier</p><p>Taeba: 2d8 lb.</p><p></p><p></p><p><span style="font-size: 18px">FEATS</span></p><ul> <li data-xf-list-type="ul"> <strong>Improved Structure 1</strong>: Add +10 feet to the maximum fall distance without damage.This may be taken for a bonus feat.<br /> </li> <li data-xf-list-type="ul"><strong>Improved Structure II</strong>: Add +5 feet to the maximum Jump distance without damage. You only take 1/4 damage for fall damage that you might take, and no damage for being thrown against objects.This may be taken for a bonus feat.<br /> </li> <li data-xf-list-type="ul"><strong>Improved Structure III</strong>: Your maximum Jump height is increased by 5, You only take 1 point of damage for each 20 feet after 70 Ft.This may be taken for a bonus feat.<br /> </li> <li data-xf-list-type="ul"><strong>Improved Structure IV</strong>: You are immune to fall damage and have damage resistance 5/Bludgeoning.This may be taken for a bonus feat.<br /> </li> <li data-xf-list-type="ul"> <strong>Improved Claws</strong>: You gain an additional +15 feet to your climb speed, and your hand-based natural attack deals 1d6.<br /> </li> <li data-xf-list-type="ul"> <strong>Improved Foot Claws</strong>: You gain +5 to your Movement speed, and a +2 to all Light Weight Checks.This may be taken for a bonus feat. Requires Improved Claws.<br /> </li> <li data-xf-list-type="ul"> <strong>Improved Foot Claws II</strong>: You gain +5 to your movement speed, and gain an additional natural attack that deals 1d4 damage.<br /> </li> <li data-xf-list-type="ul"><strong>Fire Resistant Gem</strong>: Gets rid of the inherent "Fire Weakness", and grants a Supernatural +10 bonus to movement and jump. <br /> Prereq: Improved Structure, Additionally, the T.A.E.B.A must have have the help of an Artificer of atleast level 5, a fist sized specimen of Red Ether-Stone. ((Expect a quest, Red Ether-stone is extremely rare.))</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Concerto, post: 3747635, member: 55117"] Well, I just stumbled upon these forums and decided to join, and what better way to start it off than having people riddiculing me for an over-powered race? [U]Idea[/U] Gnomes+Warforged+High Places=T.A.E.B.A They run fast, they jump far, and get knocked around A LOT.. Tell me what you think. v Click down there v [sblock=Confidential Information for your eyes only.] [u][b][SIZE="5"]Racial Stats[/size][/b][/u][b][/b] [b]Personality[/b]: Unlike normal warforged (which they often call Blockies), Taeba Warforged are extremely social and talkative. [b]Physical Description[/b]: Taebas have been liked to large dolls. Their arms are noticably longer than other humanoids, with wrists reaching just below their knees. Their actual body is a skeletal frame, usually fitted with oversized cloth clothing that can be either bolted or clipped in at the shoulders, hip, and head. Almost all taebas have large hoods that seem to conceal their entire face, other than for two colored orbs that are their eyes. The head itself is truely little more than a metal orb with a mouth and eyes. [b]Relations[/b]: Although called Tin Cans by those who distrust normal warforged, Taebas usually fare better because their ((Usually) flamboyant clothing. emotive sense of self, and un-intimidating stature make them feel less 'dead' than normal warforged to people. Some however, especial normal warforged, think that Taebas are nothing more than ornaments, and sometimes can get very vocal about their dislike of their smaller 'brothers'. [b]Alignment[/b]: Usually any non-evil, non-lawful. Most Taeba cannot stand being exiled from society by being evil, or the restrictions of being lawful. Ofcourse, there are exceptions such as Bolt, the Paladin. [b]Taeba Lands[/b]: N/A [b]Religion[/b]: Although not particulary religion or non-religious, Taebas have been known to represent the more outgoing sides of many religions such as the Silver Flame and even the Traveler. [b]Language[/b]: Common [b]NickNames[/b]: Sfortzondo, Trumpet, Bottle, 5 Penny. [b]Adventurers[/b]: Same as with normal warforged, but usually attracted to the idea of adventuring with others and glory. [b]TAEBA RACIAL TRAITS[/b] [LIST] [*][u]Stat Adjustment[/u]:-4 STR, -2 CON, +2 DEX, +2 CHA [*][u]Skill Penalty[/u] -2 on all intimidate checks. [*][u]Size[/u]:Small [*][u]Minimum carry weight[/u]: 50 Lbs. [*][u]Special[/u]:Can wear Clothes after having them modified. Costs 1d20 Gold for each 100 GP of cost. Make the check for each individual piece of clothing. [*][u]Form and Function[/u]: Jump and Climb are always considdered class skills. [*][u]Clawed hands[/u]: Due to the clawwed nature of their hands, and their light weight, Taeba get a +5 to their Climb speed. Additonally, they have a natural attack that deals 1d4 damage. [*][u]Finessful[/u]: Taeba may apply their DEX bonus to their attack bonus instead of their STR when attacking unarmed or with natural weapons. [*] [u]Nimble[/u]: A Taeba's jump is not limited by its height, and may use its DEX bonus instead of its STR bonus when making its Jump and Climb check. Additionally, the Taeba doesn't take any falling damage for the first 30 feet, and only have damage for each 10 feet afterwards. The 30 feet can be incresed by taking the 'improved structure' feat. [*][u]Annoying[/u]: Taebas get a +2 to all checks that concern Insults. [*] [u]Base move speed[/u]: 30. A Taeba may move an additional 10 feet as a free action after normal movement, but takes a -4 on Light Weight checks, and -2 on reflex saves. [*][u]Lunge[/u]: A Taeba is able to jump and latch onto opponents. When grappling a creature of medium or larger size, it gets a +2 on its grapple checks and can use its DEX bonus instead of its STR. If the Taeba is thrown or falls ontop of the oppoent, it gets to make a free attack of opportunity for 1d4 damage. If an enemy is able to suceed in an opposed grapple check however, the opponent may fling the Taeba, and make the Taeba take a move action to get back up if it fails its reflex save against the enemies STR. Additionally, if a wall or object is in the way of the thrown path, the Taeba takes 1d4 damage if it fails its Reflex save. [*][u]Fire Weakness[/u]: Due to the amount of cloth of a Taeba, whenever a Taeba would have to roll to see if it has caught on fire, it must make the save twice. They additionally take 1.5x normal damage from fire spells and damage. [*][u]Hollow Frame[/u]: Bludgeoning weapons are more likely to critical strike, and have their threat range increased by 2. [*][u]Light Weight[/u]: Whenever a normal attack is made against a Taeba, the Taeba must make a Reflex check against the opponents STR (d20 + STR modifier). If the check fails, the Taeba is thrown five feet (or more at DMs disgression) in the direction of the attack. The Taeba then must make a reflex check versus the opponents previously rolled STR check. If it fails, the Taeba is lands on its back and must spend a move action getting up. [*] [u]Limited Weapon Usability[/u]: Taeba can only use the following weapons without penalty ((treat all other weapons as not having the appropraite proficiencies)): Dagger, Shortsword, Shortbow, Lightcrossbow, Wakizashi, Handax, Sickle, Shurikens, Sling, and Pick.[/list] [b]RANDOM STARTING AGES[/b] Race: Taeba Social Development: 1 Year Bbn, Rog, Sor, +1d4 Brd, Ftr, Pal, Rgr, +1d4 Clr, Drd, , Mnk, , Wiz +1d4 [b]AGING EFFECTS[/b] Race: Taeba N/A [b]RANDOM HEIGHT AND WEIGHT[/b] Race: Taeba [b]Base Height[/b] Taeba: 3'6" Height Modifier Taeba: +1d6 Inches [b]Base Weight[/b] Taeba: 40 lb. Weight Modifier Taeba: 2d8 lb. [SIZE="5"]FEATS[/size] [list] [*] [b]Improved Structure 1[/b]: Add +10 feet to the maximum fall distance without damage.This may be taken for a bonus feat. [*][b]Improved Structure II[/b]: Add +5 feet to the maximum Jump distance without damage. You only take 1/4 damage for fall damage that you might take, and no damage for being thrown against objects.This may be taken for a bonus feat. [*][b]Improved Structure III[/b]: Your maximum Jump height is increased by 5, You only take 1 point of damage for each 20 feet after 70 Ft.This may be taken for a bonus feat. [*][b]Improved Structure IV[/b]: You are immune to fall damage and have damage resistance 5/Bludgeoning.This may be taken for a bonus feat. [*] [b]Improved Claws[/b]: You gain an additional +15 feet to your climb speed, and your hand-based natural attack deals 1d6. [*] [b]Improved Foot Claws[/b]: You gain +5 to your Movement speed, and a +2 to all Light Weight Checks.This may be taken for a bonus feat. Requires Improved Claws. [*] [b]Improved Foot Claws II[/b]: You gain +5 to your movement speed, and gain an additional natural attack that deals 1d4 damage. [*][b]Fire Resistant Gem[/b]: Gets rid of the inherent "Fire Weakness", and grants a Supernatural +10 bonus to movement and jump. Prereq: Improved Structure, Additionally, the T.A.E.B.A must have have the help of an Artificer of atleast level 5, a fist sized specimen of Red Ether-Stone. ((Expect a quest, Red Ether-stone is extremely rare.))[/list] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[PEACH] Project T.A.E.B.A
Top