Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[PEACH] Zombie as a race character option
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bishop_" data-source="post: 7170126" data-attributes="member: 79339"><p>Disclaimer: I'd an idea for a zombie character. Unfortunately, the DnD 5e current rules don't support this concept very well (even the Revenant from Gothic Heroes UA imho). So I decided to design my own. What I've done so far</p><p></p><p>Zombie playable race</p><p></p><p><em><strong>Ability Score Increase</strong></em>. Your Constitution score increases by 2.</p><p><em><strong>Undead</strong></em>. You are considered an undead creature for the purpose of effects that relate to the undead type, like the Turn Undead and Destroy Undead features from Cleric class.</p><p><em><strong>Past Life</strong></em>. Select a race other than zombie. You are also considered a member of that race for the purpose of meeting prerequisites, such as the Bladesinger Wizard’s Arcane Tradition. In addition, you know the same languages you knew in life as well as your appearance at the time of your death. You do not age, but do rot.</p><p><em><strong>Size</strong></em>. Medium.</p><p><em><strong>Speed</strong></em>. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.</p><p><em><strong>Darkvision</strong></em>. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p><p><em><strong>Undead Fortitude</strong></em>. You have advantage on saving throws against poison, and you have resistance against poison and necrotic damage. In addition, you are immune to exhaustion condition.</p><p><em><strong>Unnatural Vitality.</strong></em> At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier if you have no more than half of your hit points left.</p><p></p><p></p><p></p><p><u>Design notes</u></p><p></p><ul> <li data-xf-list-type="ul">I designed Zombie as a race rather than a sub-race because I think it can stand on his own and because I don't want to mess with the sub-race system (one of the UA Revenant's problems in my opinion). In a sense, "Past Life" does what a zombie as sub-race could have accomplished.</li> <li data-xf-list-type="ul">When imagining Zombie as a playable race I'd two main things in mind: i) a "open" race, that is, without favoring a particular class; ii) that it embodied (no pun indeed) my general vision about zombies as tough beings. For this the +2 ASI goes to CON: it represents toughness (determining HPs and ST linked to it) and is an ability useful to everyone.</li> <li data-xf-list-type="ul">"Unnatural Vitality" (which name comes from Heroes of Shadows Revenant) is a way to reinforce the racial toughness and to work around the problem that "Undead" gives (like not being subject to healing spells like Healing Word ou Cure Wounds). This feature is based on the 18th level Champion (Fighter martial archetype) feature, without the 0 hit points limit. At first, I gave it the same numbers (5+CON), but this seemed too much for low levels. But now, I think it is useless in high levels. Perhaps scaling it through the tiers of play (1/3/5+CON)?</li> <li data-xf-list-type="ul">Although logical, "Undead" poses more problems than solutions (except for a Oathbreaker partner). Perhaps cutting it off?</li> <li data-xf-list-type="ul">"Undead Fortitude" deal with all tropes about zombies not eating, drinking, sleeping, enduring strenuous activties (like marching for days) and suffering less from poison and necrotic energy.</li> </ul><p></p><p>What do you think? Critics and suggestions are welcomed!</p></blockquote><p></p>
[QUOTE="Bishop_, post: 7170126, member: 79339"] Disclaimer: I'd an idea for a zombie character. Unfortunately, the DnD 5e current rules don't support this concept very well (even the Revenant from Gothic Heroes UA imho). So I decided to design my own. What I've done so far Zombie playable race [I][B]Ability Score Increase[/B][/I]. Your Constitution score increases by 2. [I][B]Undead[/B][/I]. You are considered an undead creature for the purpose of effects that relate to the undead type, like the Turn Undead and Destroy Undead features from Cleric class. [I][B]Past Life[/B][/I]. Select a race other than zombie. You are also considered a member of that race for the purpose of meeting prerequisites, such as the Bladesinger Wizard’s Arcane Tradition. In addition, you know the same languages you knew in life as well as your appearance at the time of your death. You do not age, but do rot. [I][B]Size[/B][/I]. Medium. [I][B]Speed[/B][/I]. Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. [I][B]Darkvision[/B][/I]. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. [I][B]Undead Fortitude[/B][/I]. You have advantage on saving throws against poison, and you have resistance against poison and necrotic damage. In addition, you are immune to exhaustion condition. [I][B]Unnatural Vitality.[/B][/I] At the start of each of your turns, you regain hit points equal to 1 + your Constitution modifier if you have no more than half of your hit points left. [U]Design notes[/U] [LIST] [*]I designed Zombie as a race rather than a sub-race because I think it can stand on his own and because I don't want to mess with the sub-race system (one of the UA Revenant's problems in my opinion). In a sense, "Past Life" does what a zombie as sub-race could have accomplished. [*]When imagining Zombie as a playable race I'd two main things in mind: i) a "open" race, that is, without favoring a particular class; ii) that it embodied (no pun indeed) my general vision about zombies as tough beings. For this the +2 ASI goes to CON: it represents toughness (determining HPs and ST linked to it) and is an ability useful to everyone. [*]"Unnatural Vitality" (which name comes from Heroes of Shadows Revenant) is a way to reinforce the racial toughness and to work around the problem that "Undead" gives (like not being subject to healing spells like Healing Word ou Cure Wounds). This feature is based on the 18th level Champion (Fighter martial archetype) feature, without the 0 hit points limit. At first, I gave it the same numbers (5+CON), but this seemed too much for low levels. But now, I think it is useless in high levels. Perhaps scaling it through the tiers of play (1/3/5+CON)? [*]Although logical, "Undead" poses more problems than solutions (except for a Oathbreaker partner). Perhaps cutting it off? [*]"Undead Fortitude" deal with all tropes about zombies not eating, drinking, sleeping, enduring strenuous activties (like marching for days) and suffering less from poison and necrotic energy. [/LIST] What do you think? Critics and suggestions are welcomed! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[PEACH] Zombie as a race character option
Top