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Peasant Giant
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<blockquote data-quote="Kaodi" data-source="post: 4020081" data-attributes="member: 1231"><p>Though the name is considered by some to be derogatory, the peasant giant is perhaps quite like the salt of the earth men and women who make their living off of the land in the villages and towns. They are a simple, hard-working folk who tend to keep to themselves though it is not too rare to see one or two working among lesser mortals for a time. Peasant giants can also be somewhat haughty, though. They value free-spiritedness and independance, but more so for themselves and others of their stature than for the smaller races. Still, on the whole they tend to be no better or worse than many other folks, and rarely do they come into direct conflict with others unless provoked. </p><p></p><p>Peasant giants appear to be more human in their dimensions and complexion than any other kind of giant. Standing around nine feet tall, they tend to be a little leaner on average relative to a human. They show the same range of pigmentation as do humans, though sandy hair and green eyes and a ruddy complexion tend to be the most common.</p><p></p><p>Size/Type: Large Giant</p><p>Hit Dice: 5d8+10 (32 HP)</p><p>Initiative: +0</p><p>Speed: 40 ft.</p><p>Armour Class: 13 (-1 size, +2 natural, +2 leather armour), touch 9, flat-footed 13</p><p>Base Attack/Grapple: +3/+11</p><p>Attack: Quarterstaff +6 melee (1d8+6) </p><p>Full Attack: Quarterstaff +6 melee (1d8+6)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Qualities: Low-light Vision</p><p>Saves: Fort +6 Ref +1 Will +4</p><p>Abilities: Str 19 Dex 10 Con 14 Int 10 Wis 13 Cha 11</p><p>Skills: Diplomacy +4, Knowledge (Local) +4, Profession (Farmer) +5, Spot +5 </p><p>Feats: Endurance, Iron Will</p><p>Environment: Any</p><p>Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept of 3rd to 5th level plus 1 to 2 dire wolves), hunting/trading party (6-9 plus 1 adept of 1st to 2nd level plus 2 to 4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 1 adept of 6th to 7th level and 4 to 7 dire wolves)</p><p>Challenge Rating: 4</p><p>Treasure: Standard</p><p>Alignment: Usually Chaotic Neutral</p><p>Advancement: By Character Class</p><p>Level Adjustment: +1</p><p></p><p></p><p>Class Skills: Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Knowledge (Local), Perform, Profession, Search, Spot, Survival, Swim, Use Rope</p><p>Favoured Class: Bard</p></blockquote><p></p>
[QUOTE="Kaodi, post: 4020081, member: 1231"] Though the name is considered by some to be derogatory, the peasant giant is perhaps quite like the salt of the earth men and women who make their living off of the land in the villages and towns. They are a simple, hard-working folk who tend to keep to themselves though it is not too rare to see one or two working among lesser mortals for a time. Peasant giants can also be somewhat haughty, though. They value free-spiritedness and independance, but more so for themselves and others of their stature than for the smaller races. Still, on the whole they tend to be no better or worse than many other folks, and rarely do they come into direct conflict with others unless provoked. Peasant giants appear to be more human in their dimensions and complexion than any other kind of giant. Standing around nine feet tall, they tend to be a little leaner on average relative to a human. They show the same range of pigmentation as do humans, though sandy hair and green eyes and a ruddy complexion tend to be the most common. Size/Type: Large Giant Hit Dice: 5d8+10 (32 HP) Initiative: +0 Speed: 40 ft. Armour Class: 13 (-1 size, +2 natural, +2 leather armour), touch 9, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Quarterstaff +6 melee (1d8+6) Full Attack: Quarterstaff +6 melee (1d8+6) Space/Reach: 10 ft./10 ft. Special Qualities: Low-light Vision Saves: Fort +6 Ref +1 Will +4 Abilities: Str 19 Dex 10 Con 14 Int 10 Wis 13 Cha 11 Skills: Diplomacy +4, Knowledge (Local) +4, Profession (Farmer) +5, Spot +5 Feats: Endurance, Iron Will Environment: Any Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept of 3rd to 5th level plus 1 to 2 dire wolves), hunting/trading party (6-9 plus 1 adept of 1st to 2nd level plus 2 to 4 dire wolves), or tribe (21-30 plus 35% noncombatants plus 1 adept of 6th to 7th level and 4 to 7 dire wolves) Challenge Rating: 4 Treasure: Standard Alignment: Usually Chaotic Neutral Advancement: By Character Class Level Adjustment: +1 Class Skills: Climb, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Knowledge (Local), Perform, Profession, Search, Spot, Survival, Swim, Use Rope Favoured Class: Bard [/QUOTE]
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