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Peasant Revolts in 5e
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<blockquote data-quote="overgeeked" data-source="post: 8530584" data-attributes="member: 86653"><p>Unless literally everyone in the church has a leveled cleric, there is going to be far more non-casters than casters. So what do you do with a more valuable rare resource? You use it where it can do the most good. Which is more useful to the church: doing the daily tasks of running the church or using the magic your god gave you to expand the church, show lay people miracles, convert the masses, proselytize, cure the sick, heal the dying, resurrect the dead...or sitting behind a desk?</p><p></p><p>If someone is wildly more powerful than you, getting them to obey you is a big ask. People with more power (leveled casters) tend to push people with less power (non-leveled non-casters) around like they're nothing. Getting a caster to obey a noble...good luck.</p><p></p><p>As mentioned, the godly tend to not care much for worldly power. It's one of their key traits, come to think of it. It's how you can tell if someone's really godly or really full of lies. How much do they care about worldly power and wealth?</p><p></p><p>Thanks for proving my point above about casters vs non-casters and how hard it would be for non-casters to bring casters to heel. A 5E NPC with even a few levels of a caster class could take over. Only if the caster got something out of it would they deign to let a non-caster rule them.</p><p></p><p>Right. I'm describing how things work in my world. You're free to do things differently in yours. It would be great if you'd stop telling me I'm building my world wrong.</p><p></p><p>So <em>my</em> world. The one I'm talking about.</p><p></p><p>As a rough guide, there's about one leveled character, PCs included, per 2000 people. So even a city with 25,000 only has maybe 12-13. Including the head of state, heads of the largest religions, captains of the army, etc. The "standard" D&D world where there's a couple of magic shops in every town...nah...I'm good. I also play a version of E6. I really cannot stand the superhero fantasy that's the default in modern D&D.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8530584, member: 86653"] Unless literally everyone in the church has a leveled cleric, there is going to be far more non-casters than casters. So what do you do with a more valuable rare resource? You use it where it can do the most good. Which is more useful to the church: doing the daily tasks of running the church or using the magic your god gave you to expand the church, show lay people miracles, convert the masses, proselytize, cure the sick, heal the dying, resurrect the dead...or sitting behind a desk? If someone is wildly more powerful than you, getting them to obey you is a big ask. People with more power (leveled casters) tend to push people with less power (non-leveled non-casters) around like they're nothing. Getting a caster to obey a noble...good luck. As mentioned, the godly tend to not care much for worldly power. It's one of their key traits, come to think of it. It's how you can tell if someone's really godly or really full of lies. How much do they care about worldly power and wealth? Thanks for proving my point above about casters vs non-casters and how hard it would be for non-casters to bring casters to heel. A 5E NPC with even a few levels of a caster class could take over. Only if the caster got something out of it would they deign to let a non-caster rule them. Right. I'm describing how things work in my world. You're free to do things differently in yours. It would be great if you'd stop telling me I'm building my world wrong. So [I]my[/I] world. The one I'm talking about. As a rough guide, there's about one leveled character, PCs included, per 2000 people. So even a city with 25,000 only has maybe 12-13. Including the head of state, heads of the largest religions, captains of the army, etc. The "standard" D&D world where there's a couple of magic shops in every town...nah...I'm good. I also play a version of E6. I really cannot stand the superhero fantasy that's the default in modern D&D. [/QUOTE]
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