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*Dungeons & Dragons
Peasant Revolts in 5e
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<blockquote data-quote="Argyle King" data-source="post: 8531247" data-attributes="member: 58416"><p>Even with "bounded accuracy," I feel that the structure of D&D is heavily against a peasant uprising being much of a challenge. I would venture say that the chances of victory are even less than they were in real-world history. </p><p></p><p>While, yes, there are rules for swarms of creatures being more dangerous; there are still large disparities in HP, abilities, and damage. </p><p></p><p>Sure, that's also true in both real-world scenarios and more "simulationist" games, there are options/tactics in those which aren't particularly effective in D&D. For example, even a heavily-armored knight is in trouble when surrounded because there are attacks coming from blindspots and there's the possibility of a swarm of people grappling the knight to the ground and being stabbed in a vulnerable spot.</p><p></p><p>In contrast, D&D facing doesn't matter and even a fighter of low level likely has the skill and ability to win grapple checks against NPCs. </p><p></p><p>How many HP does a random peasant have? Many people run them as "minions," so 1HP? If so, that means that even a 1st-level Sleep spell knocks out somewhere between 5-40 people.</p><p></p><p>It's certainly possible to write up a stat block for CR-appropriate Peasants. In that case, the "issue" is being solved by essentially turning the idea of a peasant into a monster. There's not anything wrong with that. In fact, that's likely what I would do. But I still think that's a different scenario than what is envisioned by the OP.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8531247, member: 58416"] Even with "bounded accuracy," I feel that the structure of D&D is heavily against a peasant uprising being much of a challenge. I would venture say that the chances of victory are even less than they were in real-world history. While, yes, there are rules for swarms of creatures being more dangerous; there are still large disparities in HP, abilities, and damage. Sure, that's also true in both real-world scenarios and more "simulationist" games, there are options/tactics in those which aren't particularly effective in D&D. For example, even a heavily-armored knight is in trouble when surrounded because there are attacks coming from blindspots and there's the possibility of a swarm of people grappling the knight to the ground and being stabbed in a vulnerable spot. In contrast, D&D facing doesn't matter and even a fighter of low level likely has the skill and ability to win grapple checks against NPCs. How many HP does a random peasant have? Many people run them as "minions," so 1HP? If so, that means that even a 1st-level Sleep spell knocks out somewhere between 5-40 people. It's certainly possible to write up a stat block for CR-appropriate Peasants. In that case, the "issue" is being solved by essentially turning the idea of a peasant into a monster. There's not anything wrong with that. In fact, that's likely what I would do. But I still think that's a different scenario than what is envisioned by the OP. [/QUOTE]
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