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D&D Older Editions, OSR, & D&D Variants
Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6091289"><p>I dont think it is as much a question of evolution as trends and fads. Twilight 2000 is actually a pretty solid game for example, built for an era when people expected more crunch and more realism. It is entirely possible we could return to that trend again (just like Tarentino re-ignited an interest in 70s film and bucked the trend of highly efficient minimalist dialogue). Now, if that trend happens again, it will certainly be different. I think there are certain things people just wont do anymore in rpgs in terms of mechanics that are all over the place. But I do think there is a danger in thinking there is some kind of straight line of progress from the 70s to today, when it comes to adventure structure or what the mechanics emulate. A lot of this is trend as well as design improvement.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6091289"] I dont think it is as much a question of evolution as trends and fads. Twilight 2000 is actually a pretty solid game for example, built for an era when people expected more crunch and more realism. It is entirely possible we could return to that trend again (just like Tarentino re-ignited an interest in 70s film and bucked the trend of highly efficient minimalist dialogue). Now, if that trend happens again, it will certainly be different. I think there are certain things people just wont do anymore in rpgs in terms of mechanics that are all over the place. But I do think there is a danger in thinking there is some kind of straight line of progress from the 70s to today, when it comes to adventure structure or what the mechanics emulate. A lot of this is trend as well as design improvement. [/QUOTE]
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Pemertonian Scene Framing and 4e DMing Restarted
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