Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Pemertonian Scene Framing and 4e DMing Restarted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6091489" data-attributes="member: 82106"><p>Agreed. I've never been convinced by the whole 'CAW' concept. I mean, sure, there are different tones you can have to an encounter, I think at that level the idea has SOME validity, but in terms of some sort of 'operational' level of play where PCs plans interact with NPCs plans you're exactly right, there's no way it is humanly possible to entirely simulate that Clausewitzian friction. Generally we're not even aware of those kinds of considerations and the DM can effectively choose to use or ignore them with enough plausibility to allow for whatever to happen, usually for his vision of things to be brought to fruition. I noticed this a LOT when I just broke down and started to ad-lib my big military invasion campaign. All of a sudden the encounters dramatically portrayed what I wanted them to about the enemy instead of being sort of weirdly a mixture of drama and simulation that wasn't totally satisfying in either direction. The players seemed to sense the difference and really grabbed hold of the plot. It turned out to be a great campaign, just not the one that I'd written! Honestly the results were within the realm of what I'd imagined, mostly, so it still felt authentic in a sort of simulationy way, but the numbers didn't all add up exactly. Heck, some new knights got knighted somewhere in there, who's to say? lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6091489, member: 82106"] Agreed. I've never been convinced by the whole 'CAW' concept. I mean, sure, there are different tones you can have to an encounter, I think at that level the idea has SOME validity, but in terms of some sort of 'operational' level of play where PCs plans interact with NPCs plans you're exactly right, there's no way it is humanly possible to entirely simulate that Clausewitzian friction. Generally we're not even aware of those kinds of considerations and the DM can effectively choose to use or ignore them with enough plausibility to allow for whatever to happen, usually for his vision of things to be brought to fruition. I noticed this a LOT when I just broke down and started to ad-lib my big military invasion campaign. All of a sudden the encounters dramatically portrayed what I wanted them to about the enemy instead of being sort of weirdly a mixture of drama and simulation that wasn't totally satisfying in either direction. The players seemed to sense the difference and really grabbed hold of the plot. It turned out to be a great campaign, just not the one that I'd written! Honestly the results were within the realm of what I'd imagined, mostly, so it still felt authentic in a sort of simulationy way, but the numbers didn't all add up exactly. Heck, some new knights got knighted somewhere in there, who's to say? lol. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Pemertonian Scene Framing and 4e DMing Restarted
Top