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D&D Older Editions, OSR, & D&D Variants
Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="Manbearcat" data-source="post: 6091877" data-attributes="member: 6696971"><p>Certainly. I don't think it would be worth the effort. </p><p></p><p>You could make it "work" if the backgrounds of the PCs are so invested in the "AP version" of every scene's rising point, climax and conclusion such that there is little to no variance in the script and in the predictability of the scene's outcome (based on the PC's investment). However, at that point, it seems a bit "self-gratifying" (I would use another word here but its a bit off-color) to do so...and again, likely not worth the effort. It would take considerable resource/background mapping to pull that off. </p><p></p><p>It doesn't seem AP really plays to the strengths of scene-framing nor do they leverage the same techniques to get toward their respective sought ends. "Thematically coherent, unpredictable, emergent narrative" (GM composing Bangs and interpreting outcomes via "genre logic" and "fiction first" initiative + multiple parties having legitimate, narrative shaping functionality) is the great strength of scene-framing. It seems that APs would likely be "structured, therefore predictable, narrative for thematic coherence" while pure process-sim/gamist sandbox would be "roam around and do fun stuff and if coherence emerges, great...if not, that's ok too...because fun!"</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6091877, member: 6696971"] Certainly. I don't think it would be worth the effort. You could make it "work" if the backgrounds of the PCs are so invested in the "AP version" of every scene's rising point, climax and conclusion such that there is little to no variance in the script and in the predictability of the scene's outcome (based on the PC's investment). However, at that point, it seems a bit "self-gratifying" (I would use another word here but its a bit off-color) to do so...and again, likely not worth the effort. It would take considerable resource/background mapping to pull that off. It doesn't seem AP really plays to the strengths of scene-framing nor do they leverage the same techniques to get toward their respective sought ends. "Thematically coherent, unpredictable, emergent narrative" (GM composing Bangs and interpreting outcomes via "genre logic" and "fiction first" initiative + multiple parties having legitimate, narrative shaping functionality) is the great strength of scene-framing. It seems that APs would likely be "structured, therefore predictable, narrative for thematic coherence" while pure process-sim/gamist sandbox would be "roam around and do fun stuff and if coherence emerges, great...if not, that's ok too...because fun!" [/QUOTE]
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