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Pemertonian Scene Framing and 4e DMing Restarted
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<blockquote data-quote="Manbearcat" data-source="post: 6091937" data-attributes="member: 6696971"><p>Examples are often more illuminating, so I'm going to use my old chase/gorge example. Take the following:</p><p></p><p>The Adventure Path says "The PCs must retrieve the idol from the Snake God's temple in order to lift the curse from the town of Bobville." I'm assuming that the AP will have a lot of fleshed-out specifics regarding its expectations of how this will go down. This might be standard temple dungeon crawl expectations, with the PCs moving from room to room and killing every snake-man they encounter until they attain the idol. Perhaps the adventure path content canvasses some other means in hand-wavey terms; maybe a parlay, or a stealth mission. Nonetheless, it would have an expectation of the PCs performing this task in order to progress along the path and it will have built-in content that canvasses how the PCs interface with the resolution of such plot device.</p><p></p><p>What happens in a scene-framed scenario? The scene might be totally unrelated to a dungeon crawl. Perhaps the GM just assumes that the Rogue has already successfully navigated the temple structure and he is exiting the temple without pursuit...except a pack of hyenas are stalking his horse which is roped off in a copse of trees! The snake-men are alerted and a chase scene is underway! The Rogue has to deal with the hyenas and get his horse untethered as the snake-men bear down on him. The other PCs are riding up as the jig is up. Perhaps the rogue fails on something and the hyenas take down his horse! The other PCs arrive and they scoop up the Rogue but maybe they fail at something...the entire temple comes in flight after them (well more than they can handle, clearly). Maybe the PCs are dodging arrows/spears while they try to navigate treacherous terrain...maybe the PC that the Rogue is riding with fails a Ride check as he attempts to navigate some rocks while under barrage from the hail of missiles...a GORGE manifests over the next rise and he slams on the breaks...and the satchel flies wide with the idol exploding out of it and over the edge! This last check has dictated that the challenge is lost as the snake-men bear down on the trapped PCs as they frantically look for a way out of this. </p><p></p><p>You've got all manner of ways to get off of the AP's expectations in both the built-in assumptions of what "must be done to solve the problem" (secure idol and bring to village) and "how it will unfold" (temple crawl versus the scene Bang being an assumed, secured idol and an ensuing chase!). I suppose you <strong><em>can</em></strong> attempt to run it with those AP built-in assumptions. However, it (a) would be difficult to pull off as you would have to interpret each task in line with a fashion that wouldn't take things off of the rails, (b) you'd have to make sure that the resolution is such that they ultimately both "buy-in" and "succeed" at the idol hook, and (c) you'd be at tension with all of the strengths of a scene-framing approach. So that seems to be more work with little payoff. Unless I'm missing something. Which, again, may be the case as I'm making a lot of leaps of logic (?) in terms of how APs are written and scripted.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6091937, member: 6696971"] Examples are often more illuminating, so I'm going to use my old chase/gorge example. Take the following: The Adventure Path says "The PCs must retrieve the idol from the Snake God's temple in order to lift the curse from the town of Bobville." I'm assuming that the AP will have a lot of fleshed-out specifics regarding its expectations of how this will go down. This might be standard temple dungeon crawl expectations, with the PCs moving from room to room and killing every snake-man they encounter until they attain the idol. Perhaps the adventure path content canvasses some other means in hand-wavey terms; maybe a parlay, or a stealth mission. Nonetheless, it would have an expectation of the PCs performing this task in order to progress along the path and it will have built-in content that canvasses how the PCs interface with the resolution of such plot device. What happens in a scene-framed scenario? The scene might be totally unrelated to a dungeon crawl. Perhaps the GM just assumes that the Rogue has already successfully navigated the temple structure and he is exiting the temple without pursuit...except a pack of hyenas are stalking his horse which is roped off in a copse of trees! The snake-men are alerted and a chase scene is underway! The Rogue has to deal with the hyenas and get his horse untethered as the snake-men bear down on him. The other PCs are riding up as the jig is up. Perhaps the rogue fails on something and the hyenas take down his horse! The other PCs arrive and they scoop up the Rogue but maybe they fail at something...the entire temple comes in flight after them (well more than they can handle, clearly). Maybe the PCs are dodging arrows/spears while they try to navigate treacherous terrain...maybe the PC that the Rogue is riding with fails a Ride check as he attempts to navigate some rocks while under barrage from the hail of missiles...a GORGE manifests over the next rise and he slams on the breaks...and the satchel flies wide with the idol exploding out of it and over the edge! This last check has dictated that the challenge is lost as the snake-men bear down on the trapped PCs as they frantically look for a way out of this. You've got all manner of ways to get off of the AP's expectations in both the built-in assumptions of what "must be done to solve the problem" (secure idol and bring to village) and "how it will unfold" (temple crawl versus the scene Bang being an assumed, secured idol and an ensuing chase!). I suppose you [B][I]can[/I][/B] attempt to run it with those AP built-in assumptions. However, it (a) would be difficult to pull off as you would have to interpret each task in line with a fashion that wouldn't take things off of the rails, (b) you'd have to make sure that the resolution is such that they ultimately both "buy-in" and "succeed" at the idol hook, and (c) you'd be at tension with all of the strengths of a scene-framing approach. So that seems to be more work with little payoff. Unless I'm missing something. Which, again, may be the case as I'm making a lot of leaps of logic (?) in terms of how APs are written and scripted. [/QUOTE]
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