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<blockquote data-quote="Arkhandus" data-source="post: 3470065" data-attributes="member: 13966"><p>Oh yeah, I forgot the names of the other programs for voicechat, like Skype and Teamspeak (since I don't use any, I keep procrastinating), and the names of other online tabletop programs....Fantasy Grounds, Tablesmith I think?, and probably one other.</p><p></p><p>For those who asked/mentioned: While some of the programs require purchase or a monthly fee, not all of them do. OpenRPG is free to download and use, at any rate. It's 2 or 3 separate programs to download at first, since it needs you to have the Python and wxPython (or whatever) bases for it to run on (it's programmed in Python), but you only need to run the OpenRPG program itself to play (and the OpenRPG Server program to host a game; but ya don't have to host your own games, there are public servers for those who don't mind the extra lag).</p><p></p><p>I don't recognize the name Screen Monkey; is that a program for voice chat, or webcam use, or something?</p><p></p><p>As for player turnover: Yeah, there's player turnover sometimes, but it all depends on who you recruit for your games to start with. When I started using OpenRPG, I first looked around for a game on the servers, and joined Emiricol's Bandora campaign, which had three consistent players at the time along with the DM (I and another player joined to fill the vacant spots). After a while, when Em needed a break from Bandora, we switched to playing in The 13 Kingdoms. Another two consistent players joined the group then. Bandora ran for something like a year or so before I joined, I think, and it ran for about a year after I had joined. The T13K campaign we started afterward (For More Than Glory) is still ongoing after about 3-4 years, though progressing kinda slowly due to occasional DM shifts or folks needing to take a week off (Emiricol is busy lately, so other folks are passing around the DM mantle in the meantime). I had to drop out of that for now due to my own time-availability problems at present.</p><p></p><p>By the time we shifted to T13K, I think I had started to run my Oriental Adventures campaign, separately, and I had about 4 consistent players (a few others joined but decided to drop out after a few weeks). Later another 2 consistent players joined. The campaign went on for about 2 years. I put that game on indefinite hiatus (international players were having schedule problems due to changes at work, so had to drop out), hopefully to be resumed at some point but I dunno how likely that is.</p><p></p><p>Then I started running my Rhunaria campaign, with the players who were still available in the same timeslot from my OA campaign, and the addition of a handful of others. Most of the others dropped out over the first few weeks, some just flaky and others just having different expectations or wanting a lot more individual attention than would be fair. After a bit that game group stabilized, for the most part, as 4 more consistent players joined (in addition to the 2 from the previous game). One had to quit for a while, busy with other stuff, but another 2-3 consistent folks joined over time (...I can't remember now if Tzedek's player was the same guy as Mordacai, the one who had to quit for a while earlier; curse my poor memory!). In any case, over time a few had to quit as well from personal stuff, being too busy for D&D right now (2 at least are only temporarily indisposed). Nonetheless, despite that, we've had 3 consistent players since early on in the Rhunaria campaign, and another 1 for the past several months. I've been running Rhunaria for around 2-3 years over OpenRPG.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3470065, member: 13966"] Oh yeah, I forgot the names of the other programs for voicechat, like Skype and Teamspeak (since I don't use any, I keep procrastinating), and the names of other online tabletop programs....Fantasy Grounds, Tablesmith I think?, and probably one other. For those who asked/mentioned: While some of the programs require purchase or a monthly fee, not all of them do. OpenRPG is free to download and use, at any rate. It's 2 or 3 separate programs to download at first, since it needs you to have the Python and wxPython (or whatever) bases for it to run on (it's programmed in Python), but you only need to run the OpenRPG program itself to play (and the OpenRPG Server program to host a game; but ya don't have to host your own games, there are public servers for those who don't mind the extra lag). I don't recognize the name Screen Monkey; is that a program for voice chat, or webcam use, or something? As for player turnover: Yeah, there's player turnover sometimes, but it all depends on who you recruit for your games to start with. When I started using OpenRPG, I first looked around for a game on the servers, and joined Emiricol's Bandora campaign, which had three consistent players at the time along with the DM (I and another player joined to fill the vacant spots). After a while, when Em needed a break from Bandora, we switched to playing in The 13 Kingdoms. Another two consistent players joined the group then. Bandora ran for something like a year or so before I joined, I think, and it ran for about a year after I had joined. The T13K campaign we started afterward (For More Than Glory) is still ongoing after about 3-4 years, though progressing kinda slowly due to occasional DM shifts or folks needing to take a week off (Emiricol is busy lately, so other folks are passing around the DM mantle in the meantime). I had to drop out of that for now due to my own time-availability problems at present. By the time we shifted to T13K, I think I had started to run my Oriental Adventures campaign, separately, and I had about 4 consistent players (a few others joined but decided to drop out after a few weeks). Later another 2 consistent players joined. The campaign went on for about 2 years. I put that game on indefinite hiatus (international players were having schedule problems due to changes at work, so had to drop out), hopefully to be resumed at some point but I dunno how likely that is. Then I started running my Rhunaria campaign, with the players who were still available in the same timeslot from my OA campaign, and the addition of a handful of others. Most of the others dropped out over the first few weeks, some just flaky and others just having different expectations or wanting a lot more individual attention than would be fair. After a bit that game group stabilized, for the most part, as 4 more consistent players joined (in addition to the 2 from the previous game). One had to quit for a while, busy with other stuff, but another 2-3 consistent folks joined over time (...I can't remember now if Tzedek's player was the same guy as Mordacai, the one who had to quit for a while earlier; curse my poor memory!). In any case, over time a few had to quit as well from personal stuff, being too busy for D&D right now (2 at least are only temporarily indisposed). Nonetheless, despite that, we've had 3 consistent players since early on in the Rhunaria campaign, and another 1 for the past several months. I've been running Rhunaria for around 2-3 years over OpenRPG. [/QUOTE]
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