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Pen and Paper random dungeon generator
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<blockquote data-quote="wolfpunk" data-source="post: 2473092" data-attributes="member: 699"><p>Here is a little pen and paper random dungeon generator that I came up with one evening. Works well when you don't have a computer handy. If I roll a result that causes a conflict in the layout of the dungeon, I just reroll the result.</p><p></p><p>Dungeon Generator. Roll 1d20 on each Table.</p><p>1-10: Room: Go to Table 1.</p><p>11-20: Hallway: Go to Table 11.</p><p></p><p>Table 1: Width of Room</p><p>1-4: 10 feet. Go to Table 2.</p><p>5-8: 15 feet. Go to Table 2.</p><p>9-12: 20 feet. Go to Table 2.</p><p>13-16: 25 feet. Go to Table 2.</p><p>17-20: 30 feet. Go to Table 2.</p><p></p><p>Table 2: Length of Room</p><p>1-4: 10 feet. Go to Table 3.</p><p>5-8: 15 feet. Go to Table 3.</p><p>9-12: 20 feet. Go to Table 3.</p><p>13-16: 25 feet. Go to Table 3.</p><p>17-20: 30 feet. Go to Table 3.</p><p></p><p>Table 3: Height of Room</p><p>1-3: 10 feet. Go to Table 4.</p><p>4-16: 15 feet. Go to Table 4.</p><p>17-19: 20 feet. Go to Table 4.</p><p>20: 20+ feet. Go to Table 4.</p><p></p><p>Table 4: Condition of Room</p><p>1-5: Empty room. Go to Table 5.</p><p>6-10: Furnished room. Go to Table 6.</p><p>11-15: Empty room with Encounter. Go to Table 8.</p><p>16-20: Furnished room with Encounter. </p><p>Go to Table 6 then go to Table 8.</p><p></p><p>Table 5: Additional Entrances into Room</p><p>1-4: No additional Doors.</p><p>5-8: 1 Additional Door. Go to Table 11.</p><p>9: 1 Additional trapped Door. </p><p>Go to Table 10 then go to Table 11.</p><p>10-12: 2 Additional Doors. Go to Table 11.</p><p>13: 2 Additional Doors, 1 trapped.</p><p>Go to Table 10 then go to Table 11.</p><p>14: 2 Additional trapped Doors.</p><p>Go to Table 10 then go to Table 11.</p><p>15-17: 3 Additional Doors. Go to Table 11.</p><p>18: 3 Additional Doors, 1 trapped.</p><p>Go to Table 10 then go to Table 11.</p><p>19: 3 Additional Doors, 2 trapped.</p><p>Go to Table 10 then go to Table 11.</p><p>20: 3 Additional Doors, 3 trapped.</p><p>Go to Table 10 then go to Table 11.</p><p></p><p>Table 6: Furnishings in Room</p><p>1-5: Furnishings destroyed. Go to Table 5.</p><p>6-10: Furnishings still usable. Go to Table 5.</p><p>11-15: Item of treasure. Roll on Table 7.</p><p>16-20: Pick 1 and roll again. Go to Table 5.</p><p></p><p>Table 7: Treasure.</p><p>1-4: Coins. Go to Table 5.</p><p>4-8: Gems. Go to Table 5.</p><p>9-12: Normal weapon or armor. Go to Table 5.</p><p>13-16: Item of art. Go to Table 5.</p><p>17-19: Magical item. Go to Table 5.</p><p>20: Pick 1 and roll again. </p><p></p><p>Table 8: Encounters.</p><p>1-5: Animal. Go to Table 10.</p><p>6-10: Trap. Go to Table 10.</p><p>11-15: Monster. Go to Table 10.</p><p>16: NPC. Go to Table 9.</p><p>16-20: Pick 1 and roll again.</p><p></p><p>Table 9: NPC Encounter.</p><p>1-3: Ally.</p><p>4-9: Neutral NPC. Go to Table 10.</p><p>10-16: Minor NPC villain. Go to Table 10.</p><p>17-20: Major NPC villain. Go to Table 10.</p><p></p><p>Table 10: Difficulty of Encounter.</p><p>1-4: Very Easy. Go to Table 5.</p><p>5-9: Easy. Go to Table 5.</p><p>10-14: Average. Go to Table 5.</p><p>15-18: Difficult. Go to Table 5.</p><p>19-20: Very Difficult. Go to Table 5.</p><p></p><p>Table 11: Length of Hallway</p><p>1-4: 10 feet. Go to Table 12.</p><p>5-8: 15 feet. Go to Table 12.</p><p>9-12: 20 feet. Go to Table 12.</p><p>13-16: 25 feet. Go to Table 12.</p><p>17-20: 30 feet. Go to Table 12.</p><p></p><p>Table 12: Height of Hallway</p><p>1-3: 5 feet. Go to Table 13.</p><p>4-16: 10 feet. Go to Table 13.</p><p>17-19: 15 feet. Go to Table 13.</p><p>20: 16+ feet. Go to Table 13.</p><p></p><p>Table 13: Complications in Hallway</p><p>1-2: Requires a Jump Check. Go to Table 14.</p><p>3-4: Requires a Climb Check. Go to Table 14.</p><p>5-6: Requires an Acrobatics Check. Go to Table 14.</p><p>7-8: Requires a Swim Check. Go to Table 14.</p><p>9-10: Magical Effect. Go to Table 14.</p><p>11-12: Encounter. Go to Table 8.</p><p>13-19: Nothing. Go to Table 14.</p><p>20: Pick 1 and roll again.</p><p></p><p>Table 14: End of Hall</p><p>1-4: Hall turns left. Roll on Table 11.</p><p>4-8: Hall turns right. Roll on Table 11.</p><p>9-10: Hall dead-ends.</p><p>11-17: Doorway into a new room. Go to Table 1.</p><p>18-20: Trapped Doorway into New Room.</p><p> Go to Table 10 then go to Table 1.</p></blockquote><p></p>
[QUOTE="wolfpunk, post: 2473092, member: 699"] Here is a little pen and paper random dungeon generator that I came up with one evening. Works well when you don't have a computer handy. If I roll a result that causes a conflict in the layout of the dungeon, I just reroll the result. Dungeon Generator. Roll 1d20 on each Table. 1-10: Room: Go to Table 1. 11-20: Hallway: Go to Table 11. Table 1: Width of Room 1-4: 10 feet. Go to Table 2. 5-8: 15 feet. Go to Table 2. 9-12: 20 feet. Go to Table 2. 13-16: 25 feet. Go to Table 2. 17-20: 30 feet. Go to Table 2. Table 2: Length of Room 1-4: 10 feet. Go to Table 3. 5-8: 15 feet. Go to Table 3. 9-12: 20 feet. Go to Table 3. 13-16: 25 feet. Go to Table 3. 17-20: 30 feet. Go to Table 3. Table 3: Height of Room 1-3: 10 feet. Go to Table 4. 4-16: 15 feet. Go to Table 4. 17-19: 20 feet. Go to Table 4. 20: 20+ feet. Go to Table 4. Table 4: Condition of Room 1-5: Empty room. Go to Table 5. 6-10: Furnished room. Go to Table 6. 11-15: Empty room with Encounter. Go to Table 8. 16-20: Furnished room with Encounter. Go to Table 6 then go to Table 8. Table 5: Additional Entrances into Room 1-4: No additional Doors. 5-8: 1 Additional Door. Go to Table 11. 9: 1 Additional trapped Door. Go to Table 10 then go to Table 11. 10-12: 2 Additional Doors. Go to Table 11. 13: 2 Additional Doors, 1 trapped. Go to Table 10 then go to Table 11. 14: 2 Additional trapped Doors. Go to Table 10 then go to Table 11. 15-17: 3 Additional Doors. Go to Table 11. 18: 3 Additional Doors, 1 trapped. Go to Table 10 then go to Table 11. 19: 3 Additional Doors, 2 trapped. Go to Table 10 then go to Table 11. 20: 3 Additional Doors, 3 trapped. Go to Table 10 then go to Table 11. Table 6: Furnishings in Room 1-5: Furnishings destroyed. Go to Table 5. 6-10: Furnishings still usable. Go to Table 5. 11-15: Item of treasure. Roll on Table 7. 16-20: Pick 1 and roll again. Go to Table 5. Table 7: Treasure. 1-4: Coins. Go to Table 5. 4-8: Gems. Go to Table 5. 9-12: Normal weapon or armor. Go to Table 5. 13-16: Item of art. Go to Table 5. 17-19: Magical item. Go to Table 5. 20: Pick 1 and roll again. Table 8: Encounters. 1-5: Animal. Go to Table 10. 6-10: Trap. Go to Table 10. 11-15: Monster. Go to Table 10. 16: NPC. Go to Table 9. 16-20: Pick 1 and roll again. Table 9: NPC Encounter. 1-3: Ally. 4-9: Neutral NPC. Go to Table 10. 10-16: Minor NPC villain. Go to Table 10. 17-20: Major NPC villain. Go to Table 10. Table 10: Difficulty of Encounter. 1-4: Very Easy. Go to Table 5. 5-9: Easy. Go to Table 5. 10-14: Average. Go to Table 5. 15-18: Difficult. Go to Table 5. 19-20: Very Difficult. Go to Table 5. Table 11: Length of Hallway 1-4: 10 feet. Go to Table 12. 5-8: 15 feet. Go to Table 12. 9-12: 20 feet. Go to Table 12. 13-16: 25 feet. Go to Table 12. 17-20: 30 feet. Go to Table 12. Table 12: Height of Hallway 1-3: 5 feet. Go to Table 13. 4-16: 10 feet. Go to Table 13. 17-19: 15 feet. Go to Table 13. 20: 16+ feet. Go to Table 13. Table 13: Complications in Hallway 1-2: Requires a Jump Check. Go to Table 14. 3-4: Requires a Climb Check. Go to Table 14. 5-6: Requires an Acrobatics Check. Go to Table 14. 7-8: Requires a Swim Check. Go to Table 14. 9-10: Magical Effect. Go to Table 14. 11-12: Encounter. Go to Table 8. 13-19: Nothing. Go to Table 14. 20: Pick 1 and roll again. Table 14: End of Hall 1-4: Hall turns left. Roll on Table 11. 4-8: Hall turns right. Roll on Table 11. 9-10: Hall dead-ends. 11-17: Doorway into a new room. Go to Table 1. 18-20: Trapped Doorway into New Room. Go to Table 10 then go to Table 1. [/QUOTE]
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