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<blockquote data-quote="Herobizkit" data-source="post: 3918962" data-attributes="member: 36150"><p>* Introduce "cursed" magic items; you could use them as written, or you can be more creative. I have had an idea that I haven't tried yet, but should be easy to implement (the idea came from the old artifact tabkes from the 1st ed. DMG): create magic items as rewards that have both positive and negative effects.</p><p></p><p>Example: The PC's find a <em>+2 longsword</em> that gives +2 to Str (like <em>gauntlets of ogre power</em>) but -2 to Int and Cha (more like an ogre). </p><p></p><p>Example: The PC's find a strange gem that can act as a regeneration spell, but kills all plant life and small animals/vermin within a 60' radius when in effect, or drains a like amount from anyone in the same radius.</p><p></p><p>* PCs who are normally killed becomes "ghosts".</p><p></p><p>* Bad press. Word of the PC's ineptitude spreads far and wide, and people start avoiding them in the streets, charging them extra for goods and services (or refusing them outright), and urging them to move on.</p><p></p><p>* <a href="http://www.d20srd.org/srd/variant/campaigns/taint.htm" target="_blank">Taint</a> scores. The more PC's screw up, the greater their connection with the "world of shadow" becomes. (essentially a -1 to WIS for every point of Taint; side effects vary)</p><p></p><p>* Loss of wealth, freedom, magic, and resources are the most common ways to torture PC's.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3918962, member: 36150"] * Introduce "cursed" magic items; you could use them as written, or you can be more creative. I have had an idea that I haven't tried yet, but should be easy to implement (the idea came from the old artifact tabkes from the 1st ed. DMG): create magic items as rewards that have both positive and negative effects. Example: The PC's find a [I]+2 longsword[/I] that gives +2 to Str (like [I]gauntlets of ogre power[/I]) but -2 to Int and Cha (more like an ogre). Example: The PC's find a strange gem that can act as a regeneration spell, but kills all plant life and small animals/vermin within a 60' radius when in effect, or drains a like amount from anyone in the same radius. * PCs who are normally killed becomes "ghosts". * Bad press. Word of the PC's ineptitude spreads far and wide, and people start avoiding them in the streets, charging them extra for goods and services (or refusing them outright), and urging them to move on. * [URL=http://www.d20srd.org/srd/variant/campaigns/taint.htm]Taint[/URL] scores. The more PC's screw up, the greater their connection with the "world of shadow" becomes. (essentially a -1 to WIS for every point of Taint; side effects vary) * Loss of wealth, freedom, magic, and resources are the most common ways to torture PC's. [/QUOTE]
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