Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Penalties besides PC death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Glyfair" data-source="post: 3920699" data-attributes="member: 53"><p>There are basically two different directions you can take to remove involuntary death and substitute other drawbacks. The first is make the consequences direct. When the character would die, the immediate ramifications of that are the drawback. The second is to make the consequences unrelated. There are negative effects on the characters, but they are sort of "karmic."</p><p></p><p>In the first case, a lot depends on the circumstances. The most common "death" is dropping in combat. Usually you will have the PC go unconscious and that will have consequences. Maybe the PC is captured and has to have a ransom paid to go free (something that was very common in Runequest, after PCs surrendered). Maybe there are some long term effects. A spellcaster who takes a near mortal wound might lose use of some spell slots for the next month (or longer, or shorter). Maybe while unconscious they lose some key item.</p><p></p><p>In the second case, you just need to be creative. If a PC dies, maybe they later find out they have lost an ally. Maybe a relative is kidnapped. Perhaps their home kingdom is attacked by another nation. </p><p></p><p>In general, I prefer the first method. Of course, you can get quite creative in having the incident effect the character. Perhaps a serious loss causes their patron to loose faith in them. They either lose their patron, or the patron is less willing to reward them. </p><p></p><p>Don't be afraid to make the consequences minor. In a battle against some minor mooks where the opponent's got lucky, there is nothing wrong with having them drop unconscious be the only consequence. </p><p></p><p>On the other hand, the negative consequences can be major plot hooks. Maybe the PC is unconscious and dying indefinitely. The PCs have to arrange to get him to a healer before he can become conscious (especially good if the player is going to miss some sessions or has a second PC). Maybe the group is taken captive and is taken to be sold as slaves in a far-off land. With the right group the "death" consequences can be more interesting than lack of failure.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3920699, member: 53"] There are basically two different directions you can take to remove involuntary death and substitute other drawbacks. The first is make the consequences direct. When the character would die, the immediate ramifications of that are the drawback. The second is to make the consequences unrelated. There are negative effects on the characters, but they are sort of "karmic." In the first case, a lot depends on the circumstances. The most common "death" is dropping in combat. Usually you will have the PC go unconscious and that will have consequences. Maybe the PC is captured and has to have a ransom paid to go free (something that was very common in Runequest, after PCs surrendered). Maybe there are some long term effects. A spellcaster who takes a near mortal wound might lose use of some spell slots for the next month (or longer, or shorter). Maybe while unconscious they lose some key item. In the second case, you just need to be creative. If a PC dies, maybe they later find out they have lost an ally. Maybe a relative is kidnapped. Perhaps their home kingdom is attacked by another nation. In general, I prefer the first method. Of course, you can get quite creative in having the incident effect the character. Perhaps a serious loss causes their patron to loose faith in them. They either lose their patron, or the patron is less willing to reward them. Don't be afraid to make the consequences minor. In a battle against some minor mooks where the opponent's got lucky, there is nothing wrong with having them drop unconscious be the only consequence. On the other hand, the negative consequences can be major plot hooks. Maybe the PC is unconscious and dying indefinitely. The PCs have to arrange to get him to a healer before he can become conscious (especially good if the player is going to miss some sessions or has a second PC). Maybe the group is taken captive and is taken to be sold as slaves in a far-off land. With the right group the "death" consequences can be more interesting than lack of failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Penalties besides PC death
Top