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<blockquote data-quote="shilsen" data-source="post: 3923616" data-attributes="member: 198"><p>True dat. I'm not completely sure why, but PCs (and players) universally hate being captured. I think it's got a lot to do with issues of control and ego than anything else. Being killed in battle can be heroic, and at least you have a certain amount of control over your fate in that you chose to fight to the death. But being captured is both ignominous and leads to complete (or near-complete) loss of control, both of which players/PCs hate. I think PCs would rather lose really valuable equipment (something else which can be a horrible penalty for them) than be captured. Of course, being captured usually means losing all your stuff too.</p><p></p><p>Which reminds me, I haven't captured my PCs in a long time. Hmm - time to go prep for next session <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p></p><p></p><p></p><p>Yup. Defeat leading to death is boring for me. Defeat leading to a realization of "Oh crap! How do we get out of this?" is way more interesting, since it usually spawns more stuff for the game. Especially in mine, since I prefer to not do overarching plots but let them emerge from the PCs' actions and choices.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3923616, member: 198"] True dat. I'm not completely sure why, but PCs (and players) universally hate being captured. I think it's got a lot to do with issues of control and ego than anything else. Being killed in battle can be heroic, and at least you have a certain amount of control over your fate in that you chose to fight to the death. But being captured is both ignominous and leads to complete (or near-complete) loss of control, both of which players/PCs hate. I think PCs would rather lose really valuable equipment (something else which can be a horrible penalty for them) than be captured. Of course, being captured usually means losing all your stuff too. Which reminds me, I haven't captured my PCs in a long time. Hmm - time to go prep for next session :] Yup. Defeat leading to death is boring for me. Defeat leading to a realization of "Oh crap! How do we get out of this?" is way more interesting, since it usually spawns more stuff for the game. Especially in mine, since I prefer to not do overarching plots but let them emerge from the PCs' actions and choices. [/QUOTE]
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