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<blockquote data-quote="MongooseFamiliar" data-source="post: 3929188" data-attributes="member: 48667"><p>Two Words: Gender Change</p><p></p><p></p><p>Bring back the cursed items that change you into the alternate gender. Or, turn them into a goblin or a kobold and send them on an unpleasant quest to change back. The old man whose pouch you stole is actually an archmage, and whoops, the familiar (who can pwn you) saw you. You now have the choice of either retrieving his lunchbox from a dragon's hoard or spending the rest of your lives as kobolds with bad breath and foot fungus. Enjoy.</p><p></p><p>Some of the problems can possibly be changed by altering where they stand in the world power-wise. If they are more powerful than anything they run into, sure, they might get cocky, since they are surrounded by commoners. However, if they are level 6 and the average guardsman for the main town is 10+ with captains at 15-20, that is another story. And those shopkeepers with the magic items? Retired adventurers, with appropriate levels. That bard hanging out at the local inn where they decide to pick a fight...he may be a noob, he may be with a rival adventurer's group hanging out in that same inn. </p><p></p><p>Come to think of it, if they start being dishonorable, you could drive the point home by making a rival group that is honorable and works to maintain their reputation. Those who pay are more likely to hire the ones who have an honest reputation, non thieving scum.</p></blockquote><p></p>
[QUOTE="MongooseFamiliar, post: 3929188, member: 48667"] Two Words: Gender Change Bring back the cursed items that change you into the alternate gender. Or, turn them into a goblin or a kobold and send them on an unpleasant quest to change back. The old man whose pouch you stole is actually an archmage, and whoops, the familiar (who can pwn you) saw you. You now have the choice of either retrieving his lunchbox from a dragon's hoard or spending the rest of your lives as kobolds with bad breath and foot fungus. Enjoy. Some of the problems can possibly be changed by altering where they stand in the world power-wise. If they are more powerful than anything they run into, sure, they might get cocky, since they are surrounded by commoners. However, if they are level 6 and the average guardsman for the main town is 10+ with captains at 15-20, that is another story. And those shopkeepers with the magic items? Retired adventurers, with appropriate levels. That bard hanging out at the local inn where they decide to pick a fight...he may be a noob, he may be with a rival adventurer's group hanging out in that same inn. Come to think of it, if they start being dishonorable, you could drive the point home by making a rival group that is honorable and works to maintain their reputation. Those who pay are more likely to hire the ones who have an honest reputation, non thieving scum. [/QUOTE]
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