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PENALTY FOR DEATH.....ow that hurts
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<blockquote data-quote="Hawken" data-source="post: 3127195" data-attributes="member: 23619"><p>You've got a point there and one I've always been against in all my years as a DM. Bringing new characters into a game less powerful than the ones that got killed is an idea that came out of the same hole as last night's dinner. What's the new guy going to think? "Hey I'm going into this place where tougher, better equiped, more experienced people than me just got slaughtered! But, what the hell! Maybe I'll get lucky (good dice rolls)?" </p><p></p><p>Not likely.</p><p></p><p>Not only is the inherent character logic ignored in that situation, it also punishes the rest of the group. They lose a valuable member, likely a trusted friend and ally, and what do they get? A 'stranger' who likely cannot do the same things their friend did and definitely not as well either. Not only is the new character even less likely to survive encounters, but the group's position is even riskier having to rely on an 'unknown' in their group who cannot even perform on their level. </p><p></p><p>Death is enough of a penalty in and of itself. Think of all the time and effort the player put in to their character. And suddenly, it's gone. If he can be brought back, fine. But, likely not, everything up to that point is gone. That should be punishment enough.</p></blockquote><p></p>
[QUOTE="Hawken, post: 3127195, member: 23619"] You've got a point there and one I've always been against in all my years as a DM. Bringing new characters into a game less powerful than the ones that got killed is an idea that came out of the same hole as last night's dinner. What's the new guy going to think? "Hey I'm going into this place where tougher, better equiped, more experienced people than me just got slaughtered! But, what the hell! Maybe I'll get lucky (good dice rolls)?" Not likely. Not only is the inherent character logic ignored in that situation, it also punishes the rest of the group. They lose a valuable member, likely a trusted friend and ally, and what do they get? A 'stranger' who likely cannot do the same things their friend did and definitely not as well either. Not only is the new character even less likely to survive encounters, but the group's position is even riskier having to rely on an 'unknown' in their group who cannot even perform on their level. Death is enough of a penalty in and of itself. Think of all the time and effort the player put in to their character. And suddenly, it's gone. If he can be brought back, fine. But, likely not, everything up to that point is gone. That should be punishment enough. [/QUOTE]
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PENALTY FOR DEATH.....ow that hurts
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