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Penalty for debilitating headaches?
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<blockquote data-quote="Sir Brennen" data-source="post: 2410135" data-attributes="member: 553"><p>Sorry, I have to look busy at work at least <em>part</em> of the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Hmmmm.... well, real life migraines don't really have an upside, but historically, people with disorders such as migraines and epilepsy were sometimes viewed as "touched by the gods". So, some supernatural sense like Cheiromancer suggested might be appropriate. Another option might be after the migraine ends, the afflicted gains some sort of mystical insight, or revelation. This might take the form of giving the player a single use of <em>augury, divination</em> or even <em>commune</em> (one question) at the end of the episode.</p><p></p><p>I'd buy that. The player knows because he made the roll; no reason his character wouldn't feel a headache "coming on." I'm not a migraine sufferer, but I do get chronic sinus headaches, and have been told they rate a close second. I can often tell a couple of hours ahead of time when I'm going to get one.</p><p></p><p>As for resting to avoid the headache, I could see that, too. It wouldn't neccessarily be a guarantee, but if the character declared he was going to "rest until the feeling went away", when in-game time arrived at the point the migraine is suppose to hit, I'd allow a second check. If that one succeeds, they've managed to fight it off, and can go about normal activity the remainder of the day. Otherwise the migraine proceeds as scheduled. However, this inactivity wouldn't count toward normal sleep or rest required to regain spells, avoid fatigue, etc.</p><p></p><p>The problem I have with this is all the extra rolls involved. I think one single roll each game day is enough, with only a couple of added rolls by the DM to determine when and for how long. (Plus, why should something like me making a Knowledge [Nobility] check trigger a migraine? "Oy! The king's nephew gives me such a headache!")</p><p></p><p>However, since Cheiromancer mentioned avoiding light to stave off a migraine, it made me think that there are some events in a fantasy combat that <em>could</em> trigger an episode. Any spell involving bright light or loud sound which our character is caught in its area of effect (<em>fireball, lightning bolt, sonic burst</em> or even <em>daylight</em>), or <strong><em>casts</em></strong>, requires a CON save against the spell's DC, or a migraine is instantly triggered. If the character was already "due" that day, and has not already had his episode, the save is at a -4. At the <em>end</em> of any combat which our sufferer took damage, a DC 15 CON check is also required, again at a -4 if the character is still "due" that day. None of these checks are required if the character is currently suffering a migraine.</p><p></p><p>A little less complex than Genshou's version, as I agree that for a game, simplicity and playability should win out over striving to model reality too closely. Also, you guys posted responses while I was still working on this... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> </p><p></p><p>For example, Light Sensitivity I could see as a separate "companion" flaw, but by trying to roll it into the Migraine flaw, plus other drawbacks and benefits, you're practically making a "Migraine Sufferer" prestige class.</p><p></p><p>A couple of things to be aware of: if the balancing benefit is worth it, our Capt. Headache may try to induce them <em>on purpose</em>, if triggering events are allowed. Not a bad thing, neccessarily, just one to keep in mind. Also, if this is a known handicapp of a character, opponents may try to trigger it on purpose, as well.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 2410135, member: 553"] Sorry, I have to look busy at work at least [i]part[/i] of the time :) Hmmmm.... well, real life migraines don't really have an upside, but historically, people with disorders such as migraines and epilepsy were sometimes viewed as "touched by the gods". So, some supernatural sense like Cheiromancer suggested might be appropriate. Another option might be after the migraine ends, the afflicted gains some sort of mystical insight, or revelation. This might take the form of giving the player a single use of [i]augury, divination[/i] or even [i]commune[/i] (one question) at the end of the episode. I'd buy that. The player knows because he made the roll; no reason his character wouldn't feel a headache "coming on." I'm not a migraine sufferer, but I do get chronic sinus headaches, and have been told they rate a close second. I can often tell a couple of hours ahead of time when I'm going to get one. As for resting to avoid the headache, I could see that, too. It wouldn't neccessarily be a guarantee, but if the character declared he was going to "rest until the feeling went away", when in-game time arrived at the point the migraine is suppose to hit, I'd allow a second check. If that one succeeds, they've managed to fight it off, and can go about normal activity the remainder of the day. Otherwise the migraine proceeds as scheduled. However, this inactivity wouldn't count toward normal sleep or rest required to regain spells, avoid fatigue, etc. The problem I have with this is all the extra rolls involved. I think one single roll each game day is enough, with only a couple of added rolls by the DM to determine when and for how long. (Plus, why should something like me making a Knowledge [Nobility] check trigger a migraine? "Oy! The king's nephew gives me such a headache!") However, since Cheiromancer mentioned avoiding light to stave off a migraine, it made me think that there are some events in a fantasy combat that [i]could[/i] trigger an episode. Any spell involving bright light or loud sound which our character is caught in its area of effect ([i]fireball, lightning bolt, sonic burst[/i] or even [i]daylight[/i]), or [b][i]casts[/i][/b], requires a CON save against the spell's DC, or a migraine is instantly triggered. If the character was already "due" that day, and has not already had his episode, the save is at a -4. At the [i]end[/i] of any combat which our sufferer took damage, a DC 15 CON check is also required, again at a -4 if the character is still "due" that day. None of these checks are required if the character is currently suffering a migraine. A little less complex than Genshou's version, as I agree that for a game, simplicity and playability should win out over striving to model reality too closely. Also, you guys posted responses while I was still working on this... :o For example, Light Sensitivity I could see as a separate "companion" flaw, but by trying to roll it into the Migraine flaw, plus other drawbacks and benefits, you're practically making a "Migraine Sufferer" prestige class. A couple of things to be aware of: if the balancing benefit is worth it, our Capt. Headache may try to induce them [i]on purpose[/i], if triggering events are allowed. Not a bad thing, neccessarily, just one to keep in mind. Also, if this is a known handicapp of a character, opponents may try to trigger it on purpose, as well. [/QUOTE]
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