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Pendragon d20?
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<blockquote data-quote="Corinth" data-source="post: 343426" data-attributes="member: 497"><p>The D&D magic system works on a blend of principles originated in the works of Jack Vance and Roger Zelazny. This is where the preparation paradigm stems from; Vance's memorization of magic from the Dying Earth series and Zelazny's preparing of spells in the Amber series are the sources, and the effects of magic use is both immediate and obvious. Magic use is explained and used in the way that science is explained in hard science fiction.</p><p></p><p>Magic in Arthurian myth is slow, subtle and in the hands of what are properly called plot contrivances. Magicians are secondary characters in Arthurian tales, and magic is a plot device meant to facilitate the story. How magic works or why its used in this way and not that one is not important, and therefore doesn't conform to the requirements placed upon any RPG element meant for use by the players. Thus, while magicians are possible as PCs, they are not recommended. For this to change, the nature of magic in Arthurian myth must be defined and codified in the same manner as combat, love or domain administration.</p><p></p><p>Of the systems published for use with D20, the best extant one suitable for adaptation is the one used in <em>Call of Cthulhu</em>. The use of magic saps the caster, forcing him to retire for some time after employing it, but it is capable of effects both subtle and powerful. It also allows the creation of enchanted items, and it allows for the use of group rituals and ritual magic to gather and use power in a more effective manner, but never does it steal the thunder of the warriors.</p></blockquote><p></p>
[QUOTE="Corinth, post: 343426, member: 497"] The D&D magic system works on a blend of principles originated in the works of Jack Vance and Roger Zelazny. This is where the preparation paradigm stems from; Vance's memorization of magic from the Dying Earth series and Zelazny's preparing of spells in the Amber series are the sources, and the effects of magic use is both immediate and obvious. Magic use is explained and used in the way that science is explained in hard science fiction. Magic in Arthurian myth is slow, subtle and in the hands of what are properly called plot contrivances. Magicians are secondary characters in Arthurian tales, and magic is a plot device meant to facilitate the story. How magic works or why its used in this way and not that one is not important, and therefore doesn't conform to the requirements placed upon any RPG element meant for use by the players. Thus, while magicians are possible as PCs, they are not recommended. For this to change, the nature of magic in Arthurian myth must be defined and codified in the same manner as combat, love or domain administration. Of the systems published for use with D20, the best extant one suitable for adaptation is the one used in [i]Call of Cthulhu[/i]. The use of magic saps the caster, forcing him to retire for some time after employing it, but it is capable of effects both subtle and powerful. It also allows the creation of enchanted items, and it allows for the use of group rituals and ritual magic to gather and use power in a more effective manner, but never does it steal the thunder of the warriors. [/QUOTE]
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